Killed silly modal PoseMode mode! :)
- PoseMode now is a state Armature Objects can be in. So, while in PoseMode for an Armature, you can just select another Object or Armature. - The old PoseMode options (transform, insert keys etc) are accessible with making the Armature Object 'active' (and have object in PoseMode). - At this moment no multiple Poses can be transformed/edited at the same time. - The old hotkey CTRL+TAB, and view3d header menu, still work to set an Object's PoseMode It was quite a lot recode, so tests & reports are welcome. Oh, as a bonus I added Lasso Select for Bones in PoseMode! It selects using only the line between root and tip of the Bone.
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@@ -70,8 +70,6 @@ void set_scene(Scene *sce) /* also see scene.c: set_scene_bg() */
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/* ending all modes */
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if( G.obedit)
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exit_editmode(2);
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if(G.obpose)
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exit_posemode(1);
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if(G.f & G_FACESELECT)
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set_faceselect();
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