ESC wasn't supported for sequence-based rendering yet.
Solved it with correctly initializing the sequence render with all
render callbacks, including render updates (which it didn't do yet).

Cleanup:

- Bug in ghostwinlay code: the get_mbut() function reads from the window
  struct if a mouse is pressed. However, when you press the mouse in the
  sequencer, which causes a render, this value was hanging because then
  the active window was a render window.

- The new render display options (image window) didn't work for sequence
  render OK. There was a recursion even, because a sequence draw command
  calls a render, which in turn now calls redraws.
This commit is contained in:
2006-06-18 11:38:34 +00:00
parent 7784ea53bf
commit 94e23fe939
5 changed files with 78 additions and 64 deletions

View File

@@ -30,6 +30,7 @@
* ***** END GPL/BL DUAL LICENSE BLOCK ***** * ***** END GPL/BL DUAL LICENSE BLOCK *****
*/ */
struct Render;
struct ScrArea; struct ScrArea;
struct RenderStats; struct RenderStats;
@@ -51,6 +52,9 @@ void BIF_redraw_render_rect(void);
void BIF_swap_render_rects(void); void BIF_swap_render_rects(void);
void BIF_toggle_render_display(void); void BIF_toggle_render_display(void);
void BIF_init_render_callbacks(struct Render *re);
void BIF_end_render_callbacks(void);
/* should not be here, ~WIP~ */ /* should not be here, ~WIP~ */
void make_renderinfo_string(struct RenderStats *rs, char *str); void make_renderinfo_string(struct RenderStats *rs, char *str);

View File

@@ -747,6 +747,7 @@ static void draw_image_seq(ScrArea *sa)
struct ImBuf *ibuf; struct ImBuf *ibuf;
int x1, y1, rectx, recty; int x1, y1, rectx, recty;
int free_ibuf = 0; int free_ibuf = 0;
static int recursive= 0;
float zoom; float zoom;
glClearColor(0.0, 0.0, 0.0, 0.0); glClearColor(0.0, 0.0, 0.0, 0.0);
@@ -758,9 +759,26 @@ static void draw_image_seq(ScrArea *sa)
rectx= (G.scene->r.size*G.scene->r.xsch)/100; rectx= (G.scene->r.size*G.scene->r.xsch)/100;
recty= (G.scene->r.size*G.scene->r.ysch)/100; recty= (G.scene->r.size*G.scene->r.ysch)/100;
ibuf= (ImBuf *)give_ibuf_seq(rectx, recty, /* BIG PROBLEM: the give_ibuf_seq() can call a rendering, which in turn calls redraws...
(G.scene->r.cfra), sseq->chanshown); this shouldn't belong in a window drawing....
So: solve this once event based.
Now we check for recursion, space type and active area again (ton) */
if(recursive)
return;
else {
recursive= 1;
ibuf= (ImBuf *)give_ibuf_seq(rectx, recty, (G.scene->r.cfra), sseq->chanshown);
recursive= 0;
/* HURMF! the give_ibuf_seq can call image display in this window */
if(sa->spacetype!=SPACE_SEQ)
return;
if(sa!=curarea) {
areawinset(sa->win);
}
}
if(special_seq_update) { if(special_seq_update) {
se = special_seq_update->curelem; se = special_seq_update->curelem;
if(se) { if(se) {
@@ -801,7 +819,7 @@ static void draw_image_seq(ScrArea *sa)
/* needed for gla draw */ /* needed for gla draw */
glaDefine2DArea(&curarea->winrct); glaDefine2DArea(&curarea->winrct);
glPixelZoom(zoom, zoom); glPixelZoom(zoom, zoom);
glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
glPixelZoom(1.0, 1.0); glPixelZoom(1.0, 1.0);

View File

@@ -450,6 +450,7 @@ void window_set_custom_cursor_ex(Window *win, BCursor *cursor, int useBig) {
void window_make_active(Window *win) { void window_make_active(Window *win) {
if (win != active_gl_window) { if (win != active_gl_window) {
win->lmbut= 0; /* keeps hanging when mousepressed while other window opened */
active_gl_window= win; active_gl_window= win;
GHOST_ActivateWindowDrawingContext(win->ghostwin); GHOST_ActivateWindowDrawingContext(win->ghostwin);
} }

View File

@@ -1050,7 +1050,6 @@ static void end_test_break_callback()
- set callbacks - set callbacks
- cleanup - cleanup
*/ */
static void error_cb(char *str){error(str);}
static void do_render(int anim) static void do_render(int anim)
{ {
@@ -1061,24 +1060,9 @@ static void do_render(int anim)
/* UGLY! we set this flag to prevent renderwindow queue to execute another render */ /* UGLY! we set this flag to prevent renderwindow queue to execute another render */
/* is reset in RE_BlenderFrame */ /* is reset in RE_BlenderFrame */
G.rendering= 1; G.rendering= 1;
G.afbreek= 0;
/* set callbacks */ /* set render callbacks, also starts ESC timer */
if(G.displaymode!=R_DISPLAYWIN) { BIF_init_render_callbacks(re);
if(render_win)
BIF_close_render_display();
imagewindow_render_callbacks(re);
}
else {
RE_display_init_cb(re, renderwin_init_display_cb);
RE_display_draw_cb(re, renderwin_progress_display_cb);
RE_display_clear_cb(re, renderwin_clear_display_cb);
RE_stats_draw_cb(re, renderwin_renderinfo_cb);
}
RE_error_cb(re, error_cb);
init_test_break_callback();
RE_test_break_cb(re, test_break);
RE_timecursor_cb(re, set_timecursor);
waitcursor(1); waitcursor(1);
if(render_win) if(render_win)
@@ -1110,47 +1094,18 @@ static void do_render(int anim)
free_filesel_spec(G.scene->r.pic); free_filesel_spec(G.scene->r.pic);
G.afbreek= 0; G.afbreek= 0;
end_test_break_callback(); BIF_end_render_callbacks();
mainwindow_make_active();
/* after an envmap creation... */ /* after an envmap creation... */
// if(R.flag & R_REDRAW_PRV) { // if(R.flag & R_REDRAW_PRV) {
// BIF_preview_changed(ID_TE); // BIF_preview_changed(ID_TE);
// } // }
allqueue(REDRAWBUTSSCENE, 0); // visualize fbuf for example
scene_update_for_newframe(G.scene, G.scene->lay); // no redraw needed, this restores to view as we left it scene_update_for_newframe(G.scene, G.scene->lay); // no redraw needed, this restores to view as we left it
waitcursor(0); waitcursor(0);
} }
#if 0
/* used for swapping with spare buffer, when images are different size */
static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, int oldy, int newx, int newy)
{
unsigned int *rect, *newrect;
int x, y;
int ofsx, ofsy, stepx, stepy;
stepx = (int)((65536.0 * (oldx - 1.0) / (newx - 1.0)) + 0.5);
stepy = (int)((65536.0 * (oldy - 1.0) / (newy - 1.0)) + 0.5);
ofsy = 32768;
newrect= rectn;
for (y = newy; y > 0 ; y--){
rect = recto;
rect += (ofsy >> 16) * oldx;
ofsy += stepy;
ofsx = 32768;
for (x = newx ; x>0 ; x--){
*newrect++ = rect[ofsx >> 16];
ofsx += stepx;
}
}
}
#endif
static void renderwin_store_spare(void) static void renderwin_store_spare(void)
{ {
RenderResult rres; RenderResult rres;
@@ -1183,18 +1138,51 @@ static void renderwin_store_spare(void)
/* -------------- API: externally called --------------- */ /* -------------- API: externally called --------------- */
/* not used anywhere ??? */ static void error_cb(char *str){error(str);}
#if 0 static int esc_timer_set= 0;
void BIF_renderwin_make_active(void)
/* set callbacks, exported to sequence render too.
Only call in foreground (UI) renders. */
void BIF_init_render_callbacks(Render *re)
{ {
if(render_win) {
window_make_active(render_win->win); if(G.displaymode!=R_DISPLAYWIN) {
mywinset(2); if(render_win)
BIF_close_render_display();
imagewindow_render_callbacks(re);
} }
else {
RE_display_init_cb(re, renderwin_init_display_cb);
RE_display_draw_cb(re, renderwin_progress_display_cb);
RE_display_clear_cb(re, renderwin_clear_display_cb);
RE_stats_draw_cb(re, renderwin_renderinfo_cb);
}
RE_error_cb(re, error_cb);
G.afbreek= 0;
/* start esc timer. ensure it happens once only */
if(esc_timer_set==0)
init_test_break_callback();
esc_timer_set++;
RE_test_break_cb(re, test_break);
RE_timecursor_cb(re, set_timecursor);
} }
#endif
/* the init/end callbacks can be called multiple times (sequence render) */
void BIF_end_render_callbacks(void)
{
esc_timer_set--;
if(esc_timer_set==0)
end_test_break_callback();
if(render_win)
mainwindow_make_active();
}
/* set up display, render an image or scene */ /* set up display, render an image or scene */
void BIF_do_render(int anim) void BIF_do_render(int anim)

View File

@@ -886,7 +886,7 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra)
} }
} }
} }
else if(seq->type==SEQ_SCENE && se->ibuf==0 && seq->scene) { // scene can be NULL after deletions else if(seq->type==SEQ_SCENE && se->ibuf==NULL && seq->scene) { // scene can be NULL after deletions
int oldcfra = CFRA; int oldcfra = CFRA;
Scene *sce= seq->scene, *oldsce= G.scene; Scene *sce= seq->scene, *oldsce= G.scene;
Render *re= RE_NewRender(sce->id.name); Render *re= RE_NewRender(sce->id.name);
@@ -899,10 +899,12 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra)
doseq= sce->r.scemode & R_DOSEQ; doseq= sce->r.scemode & R_DOSEQ;
sce->r.scemode &= ~R_DOSEQ; sce->r.scemode &= ~R_DOSEQ;
BIF_init_render_callbacks(re);
/* hrms, set_scene still needed? work on that... */ /* hrms, set_scene still needed? work on that... */
set_scene_bg(sce); if(sce!=oldsce) set_scene_bg(sce);
RE_BlenderFrame(re, sce, seq->sfra + se->nr); RE_BlenderFrame(re, sce, seq->sfra + se->nr);
set_scene_bg(oldsce); if(sce!=oldsce) set_scene_bg(oldsce);
RE_GetResultImage(re, &rres); RE_GetResultImage(re, &rres);
@@ -913,7 +915,9 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra)
/* not yet */ /* not yet */
} }
} }
BIF_end_render_callbacks();
/* restore */ /* restore */
sce->r.scemode |= doseq; sce->r.scemode |= doseq;
@@ -1101,7 +1105,6 @@ ImBuf *give_ibuf_seq(int rectx, int recty, int cfra, int chanshown)
do_seq_test_unref_cfra(ed->seqbasep, cfra); do_seq_test_unref_cfra(ed->seqbasep, cfra);
} }
if(!seqfirst) return 0; if(!seqfirst) return 0;
if(!seqfirst->curelem) return 0; if(!seqfirst->curelem) return 0;
return seqfirst->curelem->ibuf; return seqfirst->curelem->ibuf;