doxygen: gameengine/GamePlayer tagged.
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_Canvas.cpp
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* \ingroup player
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*/
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#ifndef NOPNG
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#ifndef NOPNG
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#ifdef WIN32
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#ifdef WIN32
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#include "png.h"
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#include "png.h"
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@@ -27,6 +27,11 @@
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_Engine.cpp
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* \ingroup player
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*/
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#ifdef WIN32
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#ifdef WIN32
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#endif // WIN32
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#endif // WIN32
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@@ -27,6 +27,11 @@
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
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* \ingroup player
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*/
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#include "GPC_KeyboardDevice.h"
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#include "GPC_KeyboardDevice.h"
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#include <cstdlib>
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#include <cstdlib>
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_MouseDevice.cpp
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* \ingroup player
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*/
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#include "GPC_MouseDevice.h"
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#include "GPC_MouseDevice.h"
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GPC_MouseDevice::GPC_MouseDevice()
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GPC_MouseDevice::GPC_MouseDevice()
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_RawImage.cpp
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* \ingroup player
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*/
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#include <iostream>
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#include <iostream>
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#include <string.h>
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#include <string.h>
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@@ -26,6 +26,11 @@
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
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* \ingroup player
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*/
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// This file is automatically generated. Do not edit by hand!
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// This file is automatically generated. Do not edit by hand!
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#include "GPC_RawLoadDotBlendArray.h"
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#include "GPC_RawLoadDotBlendArray.h"
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
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* \ingroup player
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*/
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// This file is automatically generated. Do not edit by hand!
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// This file is automatically generated. Do not edit by hand!
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#include "GPC_RawLogoArrays.h"
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#include "GPC_RawLogoArrays.h"
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_RenderTools.cpp
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* \ingroup player
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*/
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#include "GL/glew.h"
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#include "GL/glew.h"
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#include "RAS_IRenderTools.h"
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#include "RAS_IRenderTools.h"
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/common/GPC_System.cpp
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* \ingroup player
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*/
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#include "GPC_System.h"
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#include "GPC_System.h"
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#include "GPC_KeyboardDevice.h"
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#include "GPC_KeyboardDevice.h"
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*
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*
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*/
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*/
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/** \file gameengine/GamePlayer/common/bmfont.cpp
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* \ingroup player
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*/
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/**
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/**
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* Two external functions:
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* Two external functions:
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*
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*
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* GHOST Blender Player application implementation file.
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* GHOST Blender Player application implementation file.
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*/
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*/
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/** \file gameengine/GamePlayer/ghost/GPG_Application.cpp
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* \ingroup player
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*/
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#ifdef WIN32
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#ifdef WIN32
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#include <windows.h>
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#include <windows.h>
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@@ -27,6 +27,11 @@
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/GamePlayer/ghost/GPG_Canvas.cpp
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* \ingroup player
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*/
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#include "GPG_Canvas.h"
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#include "GPG_Canvas.h"
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#include <assert.h>
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#include <assert.h>
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#include "GHOST_ISystem.h"
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#include "GHOST_ISystem.h"
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* GHOST Blender Player keyboard device implementation.
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* GHOST Blender Player keyboard device implementation.
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*/
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*/
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/** \file gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
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* \ingroup player
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*/
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#include "GPG_KeyboardDevice.h"
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#include "GPG_KeyboardDevice.h"
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GPG_KeyboardDevice::GPG_KeyboardDevice(void)
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GPG_KeyboardDevice::GPG_KeyboardDevice(void)
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* Blender Player system on GHOST.
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* Blender Player system on GHOST.
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*/
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*/
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/** \file gameengine/GamePlayer/ghost/GPG_System.cpp
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* \ingroup player
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*/
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#include "GPG_System.h"
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#include "GPG_System.h"
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#include <assert.h>
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#include <assert.h>
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#include "GHOST_ISystem.h"
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#include "GHOST_ISystem.h"
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* Start up of the Blender Player on GHOST.
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* Start up of the Blender Player on GHOST.
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*/
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*/
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/** \file gameengine/GamePlayer/ghost/GPG_ghost.cpp
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* \ingroup player
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*/
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#include <iostream>
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#include <iostream>
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#include <math.h>
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#include <math.h>
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