doxygen: gameengine/GamePlayer tagged.

This commit is contained in:
Nathan Letwory
2011-02-25 13:35:11 +00:00
parent 344caea0b3
commit 94f3851840
15 changed files with 75 additions and 0 deletions

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@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_Canvas.cpp
* \ingroup player
*/
#ifndef NOPNG #ifndef NOPNG
#ifdef WIN32 #ifdef WIN32
#include "png.h" #include "png.h"

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@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_Engine.cpp
* \ingroup player
*/
#ifdef WIN32 #ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif // WIN32 #endif // WIN32

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@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
* \ingroup player
*/
#include "GPC_KeyboardDevice.h" #include "GPC_KeyboardDevice.h"
#include <cstdlib> #include <cstdlib>

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@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_MouseDevice.cpp
* \ingroup player
*/
#include "GPC_MouseDevice.h" #include "GPC_MouseDevice.h"
GPC_MouseDevice::GPC_MouseDevice() GPC_MouseDevice::GPC_MouseDevice()

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@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_RawImage.cpp
* \ingroup player
*/
#include <iostream> #include <iostream>
#include <string.h> #include <string.h>

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@@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
* \ingroup player
*/
// This file is automatically generated. Do not edit by hand! // This file is automatically generated. Do not edit by hand!
#include "GPC_RawLoadDotBlendArray.h" #include "GPC_RawLoadDotBlendArray.h"

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@@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
* \ingroup player
*/
// This file is automatically generated. Do not edit by hand! // This file is automatically generated. Do not edit by hand!
#include "GPC_RawLogoArrays.h" #include "GPC_RawLogoArrays.h"

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@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_RenderTools.cpp
* \ingroup player
*/
#include "GL/glew.h" #include "GL/glew.h"
#include "RAS_IRenderTools.h" #include "RAS_IRenderTools.h"

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@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/common/GPC_System.cpp
* \ingroup player
*/
#include "GPC_System.h" #include "GPC_System.h"
#include "GPC_KeyboardDevice.h" #include "GPC_KeyboardDevice.h"

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@@ -32,6 +32,11 @@
* *
*/ */
/** \file gameengine/GamePlayer/common/bmfont.cpp
* \ingroup player
*/
/** /**
* Two external functions: * Two external functions:
* *

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@@ -28,6 +28,11 @@
* GHOST Blender Player application implementation file. * GHOST Blender Player application implementation file.
*/ */
/** \file gameengine/GamePlayer/ghost/GPG_Application.cpp
* \ingroup player
*/
#ifdef WIN32 #ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#include <windows.h> #include <windows.h>

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@@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/GamePlayer/ghost/GPG_Canvas.cpp
* \ingroup player
*/
#include "GPG_Canvas.h" #include "GPG_Canvas.h"
#include <assert.h> #include <assert.h>
#include "GHOST_ISystem.h" #include "GHOST_ISystem.h"

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@@ -28,6 +28,11 @@
* GHOST Blender Player keyboard device implementation. * GHOST Blender Player keyboard device implementation.
*/ */
/** \file gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
* \ingroup player
*/
#include "GPG_KeyboardDevice.h" #include "GPG_KeyboardDevice.h"
GPG_KeyboardDevice::GPG_KeyboardDevice(void) GPG_KeyboardDevice::GPG_KeyboardDevice(void)

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@@ -28,6 +28,11 @@
* Blender Player system on GHOST. * Blender Player system on GHOST.
*/ */
/** \file gameengine/GamePlayer/ghost/GPG_System.cpp
* \ingroup player
*/
#include "GPG_System.h" #include "GPG_System.h"
#include <assert.h> #include <assert.h>
#include "GHOST_ISystem.h" #include "GHOST_ISystem.h"

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@@ -28,6 +28,11 @@
* Start up of the Blender Player on GHOST. * Start up of the Blender Player on GHOST.
*/ */
/** \file gameengine/GamePlayer/ghost/GPG_ghost.cpp
* \ingroup player
*/
#include <iostream> #include <iostream>
#include <math.h> #include <math.h>