pep8 changes
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@@ -181,6 +181,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
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split.prop(light, "ao_factor", text="Factor")
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split.prop(light, "ao_blend_mode", text="")
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class WORLD_PT_environment_lighting(WorldButtonsPanel):
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bl_label = "Environment Lighting"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -199,6 +200,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel):
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split.prop(light, "environment_energy", text="Energy")
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split.prop(light, "environment_color", text="")
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class WORLD_PT_indirect_lighting(WorldButtonsPanel):
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bl_label = "Indirect Lighting"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -217,6 +219,7 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel):
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split.prop(light, "indirect_factor", text="Factor")
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split.prop(light, "indirect_bounces", text="Bounces")
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class WORLD_PT_gather(WorldButtonsPanel):
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bl_label = "Gather"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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