Bugfix #5224
Prob: selection sometimes gave wrong edges/faces Selection code for editmesh was still using a short for calculating the distance of a projected vertex/edge/face from the mouse position. In zoomed in cases that'll give overflows and unpredictable results. It was fixed only half before... now all shorts are removed for distance calculus.
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@@ -1260,7 +1260,7 @@ static Object *group_objects_menu(Group *group)
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str= MEM_callocN(40+32*len, "menu");
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strcpy(str, "Select a Group Object %t");
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strcpy(str, "Make Proxy for: %t");
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a= strlen(str);
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for(nr=1, go= group->gobject.first; go; go= go->next, nr++) {
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a+= sprintf(str+a, "|%s %%x%d", go->ob->id.name+2, nr);
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