Cleanup: removed unused Blender Internal bump/normal mapping texture code
The TexResult.nor output does not appear to be used anywhere.
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@@ -197,7 +197,6 @@ static void displaceModifier_do_task(void *__restrict userdata,
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}
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if (data->tex_target) {
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texres.nor = NULL;
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BKE_texture_get_value_ex(
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data->scene, data->tex_target, tex_co[iter], &texres, data->pool, false);
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delta = texres.tin - dmd->midlevel;
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