moved mathutils Euler.rotate(angle, axis) --> Euler.rotate_axis(axis, angle)
since it can only rotate about a single axis dont confuse with vector.rotate() which takes an axis vector.
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@@ -45,6 +45,7 @@
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* - toQuat --> to_quat
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* - Vector.toTrackQuat --> Vector.to_track_quat
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* - Quaternion * Quaternion --> cross product (not dot product)
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* - Euler.rotate(angle, axis) --> Euler.rotate_axis(axis, angle)
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*
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* moved into class functions.
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* - Mathutils.RotationMatrix -> mathutils.Matrix.Rotation
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