* Fixes for shading objects inside volumes

This commit is contained in:
2009-08-30 07:07:02 +00:00
parent 466d59461d
commit 970c9214b5
3 changed files with 13 additions and 1 deletions

View File

@@ -2999,6 +2999,7 @@ static void init_camera_inside_volumes(Render *re)
mi = MEM_mallocN(sizeof(MatInside), "camera inside material");
mi->ma = vo->ma;
mi->obi = obi;
BLI_addtail(&(re->render_volumes_inside), mi);
}