Cycles / CPU Rendering:

* "Auto Detect" now again uses the umber of cores, instead number of cores + 1.

This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible.
This commit is contained in:
2013-07-20 00:40:03 +00:00
parent a2a99bbc17
commit 9732c6283e
3 changed files with 6 additions and 7 deletions

View File

@@ -307,8 +307,7 @@ public:
void task_add(DeviceTask& task)
{
/* split task into smaller ones, more than number of threads for uneven
* workloads where some parts of the image render slower than others */
/* split task into smaller ones */
list<DeviceTask> tasks;
task.split(tasks, TaskScheduler::num_threads());