Cycles / CPU Rendering:
* "Auto Detect" now again uses the umber of cores, instead number of cores + 1. This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible.
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@@ -307,8 +307,7 @@ public:
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void task_add(DeviceTask& task)
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{
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/* split task into smaller ones, more than number of threads for uneven
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* workloads where some parts of the image render slower than others */
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/* split task into smaller ones */
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list<DeviceTask> tasks;
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task.split(tasks, TaskScheduler::num_threads());
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