Compositing goodie: ESC now works to stop, but it will finish the node it
was working on.
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@@ -147,10 +147,13 @@ static void snode_handle_recalc(SpaceNode *snode)
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else if(snode->treetype==NTREE_COMPOSIT) {
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if(G.scene->use_nodes) {
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snode->nodetree->timecursor= set_timecursor;
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G.afbreek= 0;
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snode->nodetree->test_break= blender_test_break;
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ntreeCompositExecTree(snode->nodetree, &G.scene->r, 1); /* 1 is do_previews */
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snode->nodetree->timecursor= NULL;
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snode->nodetree->test_break= NULL;
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waitcursor(0);
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allqueue(REDRAWNODE, 1);
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