Compositing goodie: ESC now works to stop, but it will finish the node it

was working on.
This commit is contained in:
2006-03-08 21:12:48 +00:00
parent 0bc3e9639b
commit 973b442075
3 changed files with 13 additions and 4 deletions

View File

@@ -147,10 +147,13 @@ static void snode_handle_recalc(SpaceNode *snode)
else if(snode->treetype==NTREE_COMPOSIT) {
if(G.scene->use_nodes) {
snode->nodetree->timecursor= set_timecursor;
G.afbreek= 0;
snode->nodetree->test_break= blender_test_break;
ntreeCompositExecTree(snode->nodetree, &G.scene->r, 1); /* 1 is do_previews */
snode->nodetree->timecursor= NULL;
snode->nodetree->test_break= NULL;
waitcursor(0);
allqueue(REDRAWNODE, 1);