Cleanup: use term 'attr' instead of 'attrib'
This was already the case in most parts of the GPU API. Use full name for descriptive-comments.
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@@ -196,7 +196,7 @@ void GPU_vertbuf_attr_fill(GPUVertBuf *verts, uint a_idx, const void *data)
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GPU_vertbuf_attr_fill_stride(verts, a_idx, stride, data);
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}
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/** Fills a whole vertex (all attribs). Data must match packed layout. */
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/** Fills a whole vertex (all attributes). Data must match packed layout. */
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void GPU_vertbuf_vert_set(GPUVertBuf *verts, uint v_idx, const void *data)
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{
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const GPUVertFormat *format = &verts->format;
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