Render API: Rename render > render_to_image; view_draw > render_to_view

This is part of the new draw manager design. Any engine (even clay, eevee, ...) should be able to draw to the viewport, as well as render to an image directly.
Changing the API names to conform to that.
This commit is contained in:
Dalai Felinto
2017-04-25 18:02:18 +02:00
parent 4122eeb09a
commit 973f4944e0
8 changed files with 26 additions and 26 deletions

View File

@@ -93,13 +93,13 @@ typedef struct RenderEngineType {
int flag;
void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene);
void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
void (*render_to_image)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
void (*bake)(struct RenderEngine *engine, struct Scene *scene, struct Object *object, const int pass_type,
const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels,
const int depth, void *result);
void (*view_update)(struct RenderEngine *engine, const struct bContext *context);
void (*view_draw)(struct RenderEngine *engine, const struct bContext *context);
void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context);
void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);