Audaspace:
* Renamed AUD_Handle to AUD_Channel in the C-API to prevent errors with the C++ version of AUD_Handle. * Added Python API!!!
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@@ -45,6 +45,10 @@ extern "C" {
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#include "marshal.h" /* python header for loading/saving dicts */
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}
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#define WITH_PYTHON
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#include "AUD_C-API.h"
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#endif
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#include "KX_PythonInit.h"
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@@ -1989,6 +1993,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
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initGeometry();
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initBGL();
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initBLF();
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AUD_initPython();
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#ifdef WITH_FFMPEG
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initVideoTexture();
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