-- Clean-up of Effect and Particle modules; since particle was the only

remaining effect type, it didn't make much sense to leave things
   implemented in two separate files.  Changes include:
   * two bug fixes (the getChild() and getMat() methods were using floats
   instead of shorts)
   * performing clamping on input values
   * implementing attributes using tp_getset
   * merging Effect and Particle functions: the Particle module exists in
   name only, with the Particle.New() and Particle.Get() functions
   remaining for backward compatibility (they are in fact identical to
   Effect.New() and Effect.Get() functions)
   * update of doc/Effect.py (including remove all old references to wave
   and build effects)
This commit is contained in:
Ken Hughes
2005-11-07 00:22:05 +00:00
parent 0089c0bc53
commit 979c28bf06
5 changed files with 1206 additions and 494 deletions

View File

@@ -34,7 +34,6 @@ source_files = ['BPY_interface.c',
'api2_2x/Noise.c',
'api2_2x/NMesh.c',
'api2_2x/Object.c',
'api2_2x/Particle.c',
'api2_2x/point.c',
'api2_2x/Registry.c',
'api2_2x/Scene.c',