pep8 cleanup + correction for external player operator return value.
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@@ -336,7 +336,7 @@ class ShapeTransfer(bpy.types.Operator):
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self.report({'ERROR'}, "Expected one other selected mesh object to copy from")
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return {'CANCELLED'}
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ob_act, objects = objects[0], [ob_act]
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if ob_act.type != 'MESH':
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self.report({'ERROR'}, "Other object is not a mesh.")
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return {'CANCELLED'}
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@@ -344,7 +344,7 @@ class ShapeTransfer(bpy.types.Operator):
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if ob_act.active_shape_key is None:
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self.report({'ERROR'}, "Other object has no shape key")
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return {'CANCELLED'}
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return self._main(ob_act, objects, self.properties.mode, self.properties.use_clamp)
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return self._main(ob_act, objects, self.properties.mode, self.properties.use_clamp)
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class JoinUVs(bpy.types.Operator):
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'''Copy UV Layout to objects with matching geometry'''
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@@ -424,7 +424,7 @@ class MakeDupliFace(bpy.types.Operator):
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# scale = matrix.median_scale
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trans = matrix.translation_part()
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rot = matrix.rotation_part() # also contains scale
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return [(rot * b) + trans for b in base_tri]
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scene = bpy.context.scene
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linked = {}
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@@ -444,20 +444,20 @@ class MakeDupliFace(bpy.types.Operator):
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mesh.faces.foreach_set("verts_raw", faces)
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mesh.update() # generates edge data
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# pick an object to use
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# pick an object to use
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obj = objects[0]
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ob_new = bpy.data.objects.new(mesh.name, mesh)
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base = scene.objects.link(ob_new)
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base.layers[:] = obj.layers
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ob_inst = bpy.data.objects.new(data.name, data)
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base = scene.objects.link(ob_inst)
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base.layers[:] = obj.layers
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for obj in objects:
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scene.objects.unlink(obj)
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ob_new.dupli_type = 'FACES'
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ob_inst.parent = ob_new
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ob_new.use_dupli_faces_scale = True
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