Blender now correctly checks the current dir for /.blender/.Blanguages
on Windows
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@@ -270,6 +270,9 @@ void puplang_insert_entry(char *line)
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int read_languagefile(void) {
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char name[FILE_MAXDIR+FILE_MAXFILE];
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LinkNode *l, *lines;
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#ifdef WIN32
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int result;
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#endif
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/* .Blanguages */
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BLI_make_file_string("/", name, BLI_gethome(), ".Blanguages");
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@@ -285,7 +288,10 @@ int read_languagefile(void) {
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strcat(name, "/Contents/Resources/.Blanguages");
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#elif defined (WIN32)
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/* Check the installation dir in Windows */
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BLI_getInstallationDir(name);
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result = BLI_getInstallationDir(name);
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if (!result)
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strcpy(name,"/.blender/.Blanguages");
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else
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strcat(name,"/.blender/.Blanguages");
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#else
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strcpy(name, ".blender/.Blanguages");
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