BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ROT_MODE_* to match the actual constants from bge.logic.
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@@ -1022,43 +1022,43 @@ See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
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.. note:
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.. note:
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euler mode are named as in Blender UI but the actual axis order is reversed
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euler mode are named as in Blender UI but the actual axis order is reversed
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.. data:: ROT_QUAT
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.. data:: ROT_MODE_QUAT
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Use quaternion in rotation attribute to update bone rotation.
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Use quaternion in rotation attribute to update bone rotation.
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:value: 0
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:value: 0
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.. data:: ROT_XYZ
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.. data:: ROT_MODE_XYZ
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Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
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Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
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:value: 1
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:value: 1
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.. data:: ROT_XZY
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.. data:: ROT_MODE_XZY
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Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
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Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
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:value: 2
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:value: 2
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.. data:: ROT_YXZ
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.. data:: ROT_MODE_YXZ
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Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
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Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
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:value: 3
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:value: 3
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.. data:: ROT_YZX
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.. data:: ROT_MODE_YZX
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Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
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Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
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:value: 4
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:value: 4
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.. data:: ROT_ZXY
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.. data:: ROT_MODE_ZXY
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Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
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Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
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:value: 5
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:value: 5
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.. data:: ROT_ZYX
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.. data:: ROT_MODE_ZYX
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Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
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Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
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