Refactor: arrange transform convert functions in 'TransConvertTypeInfo'
Simplify the transform code by bundling the TransData creation, Data recalculation, and special updates into a single struct. So similar functions and parameters can be accessed without special type checks. Differential Revision: https://developer.blender.org/D15494
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@@ -38,6 +38,7 @@ struct ReportList;
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struct Scene;
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struct ScrArea;
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struct SnapObjectContext;
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struct TransConvertTypeInfo;
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struct TransDataContainer;
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struct TransInfo;
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struct TransSnap;
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@@ -204,37 +205,6 @@ typedef enum {
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HLP_TRACKBALL = 6,
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} eTHelpline;
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typedef enum {
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TC_NONE = 0,
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TC_ACTION_DATA,
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TC_POSE,
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TC_ARMATURE_VERTS,
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TC_CURSOR_IMAGE,
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TC_CURSOR_SEQUENCER,
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TC_CURSOR_VIEW3D,
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TC_CURVE_VERTS,
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TC_GRAPH_EDIT_DATA,
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TC_GPENCIL,
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TC_LATTICE_VERTS,
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TC_MASKING_DATA,
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TC_MBALL_VERTS,
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TC_MESH_VERTS,
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TC_MESH_EDGES,
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TC_MESH_SKIN,
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TC_MESH_UV,
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TC_MESH_VERT_CDATA,
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TC_NLA_DATA,
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TC_NODE_DATA,
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TC_OBJECT,
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TC_OBJECT_TEXSPACE,
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TC_PAINT_CURVE_VERTS,
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TC_PARTICLE_VERTS,
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TC_SCULPT,
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TC_SEQ_DATA,
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TC_SEQ_IMAGE_DATA,
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TC_TRACKING_DATA,
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} eTConvertType;
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/** \} */
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/* -------------------------------------------------------------------- */
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@@ -519,7 +489,7 @@ typedef struct TransInfo {
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int data_len_all;
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/** TODO: It should be a member of #TransDataContainer. */
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eTConvertType data_type;
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struct TransConvertTypeInfo *data_type;
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/** Current context/options for transform. */
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eTContext options;
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