option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
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@@ -91,8 +91,10 @@ LinkControllerToActuators(
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void BL_ConvertControllers(
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struct Object* blenderobject,
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class KX_GameObject* gameobj,
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SCA_LogicManager* logicmgr,
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SCA_LogicManager* logicmgr,
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#ifndef DISABLE_PYTHON
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PyObject* pythondictionary,
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#endif
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int activeLayerBitInfo,
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bool isInActiveLayer,
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KX_BlenderSceneConverter* converter
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@@ -159,6 +161,8 @@ void BL_ConvertControllers(
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SCA_PythonController* pyctrl = new SCA_PythonController(gameobj, pycont->mode);
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gamecontroller = pyctrl;
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#ifndef DISABLE_PYTHON
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pyctrl->SetDictionary(pythondictionary);
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if(pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) {
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@@ -187,6 +191,8 @@ void BL_ConvertControllers(
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pyctrl->SetDebug(true);
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}
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#endif // DISABLE_PYTHON
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break;
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}
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default:
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@@ -211,7 +217,8 @@ void BL_ConvertControllers(
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gameobj->AddController(gamecontroller);
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converter->RegisterGameController(gamecontroller, bcontr);
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#ifndef DISABLE_PYTHON
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if (bcontr->type==CONT_PYTHON) {
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SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
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/* not strictly needed but gives syntax errors early on and
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@@ -226,7 +233,8 @@ void BL_ConvertControllers(
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// pyctrl->Import();
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}
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}
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#endif // DISABLE_PYTHON
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//done with gamecontroller
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gamecontroller->Release();
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}
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