option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
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@@ -33,7 +33,7 @@
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double CValue::m_sZeroVec[3] = {0.0,0.0,0.0};
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#ifndef NO_EXP_PYTHON_EMBEDDING
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#ifndef DISABLE_PYTHON
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PyTypeObject CValue::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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@@ -64,6 +64,8 @@ PyTypeObject CValue::Type = {
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PyMethodDef CValue::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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#endif // DISABLE_PYTHON
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/*#define CVALUE_DEBUG*/
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#ifdef CVALUE_DEBUG
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@@ -90,10 +92,6 @@ std::vector<SmartCValueRef> gRefList;
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CValue::CValue()
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: PyObjectPlus(),
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#else
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CValue::CValue()
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:
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#endif //NO_EXP_PYTHON_EMBEDDING
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m_pNamedPropertyArray(NULL),
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m_refcount(1)
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@@ -526,8 +524,7 @@ CValue* CValue::FindIdentifier(const STR_String& identifiername)
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return result;
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}
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#ifndef NO_EXP_PYTHON_EMBEDDING
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#ifndef DISABLE_PYTHON
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PyAttributeDef CValue::Attributes[] = {
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KX_PYATTRIBUTE_RO_FUNCTION("name", CValue, pyattr_get_name),
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@@ -618,7 +615,8 @@ PyObject* CValue::ConvertKeysToPython( void )
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return pylist;
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}
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#endif //NO_EXP_PYTHON_EMBEDDING
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#endif // DISABLE_PYTHON
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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