option to build the BGE without python, uses existing python check (cmake and scons)

when python is disabled videotextures are not built.
This commit is contained in:
2009-09-29 21:42:40 +00:00
parent 53f0c3b018
commit 98ee2a781d
171 changed files with 1205 additions and 611 deletions

View File

@@ -33,7 +33,7 @@
double CValue::m_sZeroVec[3] = {0.0,0.0,0.0};
#ifndef NO_EXP_PYTHON_EMBEDDING
#ifndef DISABLE_PYTHON
PyTypeObject CValue::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
@@ -64,6 +64,8 @@ PyTypeObject CValue::Type = {
PyMethodDef CValue::Methods[] = {
{NULL,NULL} //Sentinel
};
#endif // DISABLE_PYTHON
/*#define CVALUE_DEBUG*/
#ifdef CVALUE_DEBUG
@@ -90,10 +92,6 @@ std::vector<SmartCValueRef> gRefList;
CValue::CValue()
: PyObjectPlus(),
#else
CValue::CValue()
:
#endif //NO_EXP_PYTHON_EMBEDDING
m_pNamedPropertyArray(NULL),
m_refcount(1)
@@ -526,8 +524,7 @@ CValue* CValue::FindIdentifier(const STR_String& identifiername)
return result;
}
#ifndef NO_EXP_PYTHON_EMBEDDING
#ifndef DISABLE_PYTHON
PyAttributeDef CValue::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name", CValue, pyattr_get_name),
@@ -618,7 +615,8 @@ PyObject* CValue::ConvertKeysToPython( void )
return pylist;
}
#endif //NO_EXP_PYTHON_EMBEDDING
#endif // DISABLE_PYTHON
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////