option to build the BGE without python, uses existing python check (cmake and scons)

when python is disabled videotextures are not built.
This commit is contained in:
2009-09-29 21:42:40 +00:00
parent 53f0c3b018
commit 98ee2a781d
171 changed files with 1205 additions and 611 deletions

View File

@@ -58,8 +58,14 @@ incs = ['.',
# 'unix/GPU_System.cpp']
# gp_common_env.Append ( CPPPATH = ['unix'])
incs += Split(env['BF_PYTHON_INC'])
defs = []
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
else:
defs.append('DISABLE_PYTHON')
incs += Split(env['BF_PNG_INC'])
incs += Split(env['BF_ZLIB_INC'])
env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])