option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
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@@ -37,12 +37,17 @@
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#pragma warning (disable : 4786)
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#endif //WIN32
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#ifndef DISABLE_PYTHON
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extern "C" {
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#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
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#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
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#include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
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#include "BGL.h"
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#include "marshal.h" /* python header for loading/saving dicts */
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}
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#endif
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#include "KX_PythonInit.h"
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//python physics binding
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@@ -89,17 +94,7 @@ extern "C" {
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#include "DNA_ID.h"
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#include "DNA_scene_types.h"
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#include "marshal.h" /* python header for loading/saving dicts */
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#include "PHY_IPhysicsEnvironment.h"
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// FIXME: Enable for access to blender python modules. This is disabled because
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// python has dependencies on a lot of other modules and is a pain to link.
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//#define USE_BLENDER_PYTHON
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#ifdef USE_BLENDER_PYTHON
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//#include "BPY_extern.h"
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#endif
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#include "BKE_main.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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@@ -122,15 +117,34 @@ static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
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static RAS_IRasterizer* gp_Rasterizer = NULL;
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static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
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static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
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static PyObject *gp_OrigPythonSysPath= NULL;
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static PyObject *gp_OrigPythonSysModules= NULL;
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void KX_SetActiveScene(class KX_Scene* scene)
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{
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gp_KetsjiScene = scene;
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}
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class KX_Scene* KX_GetActiveScene()
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{
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return gp_KetsjiScene;
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}
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class KX_KetsjiEngine* KX_GetActiveEngine()
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{
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return gp_KetsjiEngine;
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}
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/* why is this in python? */
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void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
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{
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if (gp_Rasterizer)
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gp_Rasterizer->DrawDebugLine(from,to,color);
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}
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#ifndef DISABLE_PYTHON
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static PyObject *gp_OrigPythonSysPath= NULL;
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static PyObject *gp_OrigPythonSysModules= NULL;
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/* Macro for building the keyboard translation */
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//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
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#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
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@@ -1950,21 +1964,6 @@ PyObject* initBGL()
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return BGL_Init();
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}
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void KX_SetActiveScene(class KX_Scene* scene)
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{
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gp_KetsjiScene = scene;
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}
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class KX_Scene* KX_GetActiveScene()
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{
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return gp_KetsjiScene;
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}
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class KX_KetsjiEngine* KX_GetActiveEngine()
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{
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return gp_KetsjiEngine;
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}
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// utility function for loading and saving the globalDict
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int saveGamePythonConfig( char **marshal_buffer)
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{
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@@ -2065,3 +2064,5 @@ void resetGamePythonPath()
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{
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gp_GamePythonPathOrig[0] = '\0';
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}
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#endif // DISABLE_PYTHON
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