option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
This commit is contained in:
@@ -20,7 +20,6 @@ incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #sourc
|
||||
incs += ' #source/gameengine/Physics/Dummy'
|
||||
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
|
||||
|
||||
incs += ' ' + env['BF_PYTHON_INC']
|
||||
incs += ' ' + env['BF_BULLET_INC']
|
||||
incs += ' ' + env['BF_OPENGL_INC']
|
||||
|
||||
@@ -28,6 +27,11 @@ if env['WITH_BF_SDL']:
|
||||
incs += ' ' + env['BF_SDL_INC']
|
||||
else:
|
||||
defs.append('DISABLE_SDL')
|
||||
|
||||
if env['WITH_BF_PYTHON']:
|
||||
incs += ' ' + env['BF_PYTHON_INC']
|
||||
else:
|
||||
defs.append('DISABLE_PYTHON')
|
||||
|
||||
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
|
||||
if env['BF_DEBUG']:
|
||||
|
||||
Reference in New Issue
Block a user