dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.

using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
This commit is contained in:
2007-04-29 13:39:46 +00:00
parent 243d1a28c0
commit 99135b0674
38 changed files with 292 additions and 374 deletions

View File

@@ -223,9 +223,8 @@ def mesh2uv(me_s, PREF_SEL_FACES_ONLY=False):
material_list= []
for me in me_s:
me_materials= me.materials
FACE_SEL= Blender.Mesh.FaceFlags.SELECT
if PREF_SEL_FACES_ONLY:
me_faces= [f for f in me.faces if f.flag & FACE_SEL]
me_faces= [f for f in me.faces if f.sel]
else:
me_faces= me.faces