dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.

using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
This commit is contained in:
2007-04-29 13:39:46 +00:00
parent 243d1a28c0
commit 99135b0674
38 changed files with 292 additions and 374 deletions

View File

@@ -184,8 +184,6 @@ doodadminheight = 0.0
doodadmaxheight = 0.1
doodadArray = [1,2,3,4,5,6]
SEL = NMesh.FaceFlags['SELECT']
def makeSubfaceArray():
global subfaceArray
global subface1