dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
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@@ -184,8 +184,6 @@ doodadminheight = 0.0
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doodadmaxheight = 0.1
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doodadArray = [1,2,3,4,5,6]
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SEL = NMesh.FaceFlags['SELECT']
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def makeSubfaceArray():
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global subfaceArray
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global subface1
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