dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
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@@ -40,8 +40,6 @@ Select same weights as the active face on the active group.
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from Blender import Scene, Draw, Mesh
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import BPyMesh
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SEL_FLAG = Mesh.FaceFlags['SELECT']
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def selSameWeights(me, PREF_TOLERENCE):
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# Check for missing data
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@@ -76,7 +74,7 @@ def selSameWeights(me, PREF_TOLERENCE):
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weight_from, weight_range_from = get_face_weight(act_face)
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for f in me.faces:
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if (not f.flag & SEL_FLAG) and (not f.hide) and f != act_face:
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if (not f.sel) and f != act_face:
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weight, weight_range = get_face_weight(f)
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# Compare the 2 faces weight difference and difference in their contrast.
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@@ -84,7 +82,6 @@ def selSameWeights(me, PREF_TOLERENCE):
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abs(weight - weight_from) <= PREF_TOLERENCE and\
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abs(weight_range - weight_range_from) <= PREF_TOLERENCE:
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f.sel = True
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f.flag |= SEL_FLAG
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def main():
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