dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
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@@ -58,8 +58,8 @@ done once.
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@var FaceFlags: The available *texture face* (uv face select mode) selection
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flags. Note: these refer to TexFace faces, available if mesh.faceUV
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returns true.
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- SELECT - selected.
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- HIDE - hidden.
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- SELECT - selected (deprecated in versions after 2.43, use face.sel).
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- HIDE - hidden (deprecated in versions after 2.43, use face.hide).
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- ACTIVE - the active face, read only - Use L{mesh.activeFace<Mesh.Mesh.activeFace>} to set.
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@var FaceModes: The available *texture face* modes. Note: these are only
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meaningful if mesh.faceUV returns true, since in Blender this info is
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