== python api doc ==

First commit to make some structure in doc/ directory.

- moved source/blender/python/doc -> doc/python_api
- moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst
- modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh
  (later on I'll try alternative/ scripts by neXyon as promised :)
- source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
This commit is contained in:
2010-10-13 10:42:33 +00:00
parent d058a9c8c3
commit 996efebbe3
28 changed files with 1014 additions and 26 deletions

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# Blender.Geometry module and its subtypes
"""
The Blender.Geometry submodule.
Geometry
========
(when accessing it from the Game Engine use Geometry instead of Blender.Geometry)
This new module provides access to a geometry function.
"""
def Intersect(vec1, vec2, vec3, ray, orig, clip=1):
"""
Return the intersection between a ray and a triangle, if possible, return None otherwise.
@type vec1: Vector object.
@param vec1: A 3d vector, one corner of the triangle.
@type vec2: Vector object.
@param vec2: A 3d vector, one corner of the triangle.
@type vec3: Vector object.
@param vec3: A 3d vector, one corner of the triangle.
@type ray: Vector object.
@param ray: A 3d vector, the orientation of the ray. the length of the ray is not used, only the direction.
@type orig: Vector object.
@param orig: A 3d vector, the origin of the ray.
@type clip: integer
@param clip: if 0, don't restrict the intersection to the area of the triangle, use the infinite plane defined by the triangle.
@rtype: Vector object
@return: The intersection between a ray and a triangle, if possible, None otherwise.
"""
def TriangleArea(vec1, vec2, vec3):
"""
Return the area size of the 2D or 3D triangle defined.
@type vec1: Vector object.
@param vec1: A 2d or 3d vector, one corner of the triangle.
@type vec2: Vector object.
@param vec2: A 2d or 3d vector, one corner of the triangle.
@type vec3: Vector object.
@param vec3: A 2d or 3d vector, one corner of the triangle.
@rtype: float
@return: The area size of the 2D or 3D triangle defined.
"""
def TriangleNormal(vec1, vec2, vec3):
"""
Return the normal of the 3D triangle defined.
@type vec1: Vector object.
@param vec1: A 3d vector, one corner of the triangle.
@type vec2: Vector object.
@param vec2: A 3d vector, one corner of the triangle.
@type vec3: Vector object.
@param vec3: A 3d vector, one corner of the triangle.
@rtype: float
@return: The normal of the 3D triangle defined.
"""
def QuadNormal(vec1, vec2, vec3, vec4):
"""
Return the normal of the 3D quad defined.
@type vec1: Vector object.
@param vec1: A 3d vector, the first vertex of the quad.
@type vec2: Vector object.
@param vec2: A 3d vector, the second vertex of the quad.
@type vec3: Vector object.
@param vec3: A 3d vector, the third vertex of the quad.
@type vec4: Vector object.
@param vec4: A 3d vector, the fourth vertex of the quad.
@rtype: float
@return: The normal of the 3D quad defined.
"""
def LineIntersect(vec1, vec2, vec3, vec4):
"""
Return a tuple with the points on each line respectively closest to the other
(when both lines intersect, both vector hold the same value).
The lines are evaluated as infinite lines in space, the values returned may not be between the 2 points given for each line.
@type vec1: Vector object.
@param vec1: A 3d vector, one point on the first line.
@type vec2: Vector object.
@param vec2: A 3d vector, another point on the first line.
@type vec3: Vector object.
@param vec3: A 3d vector, one point on the second line.
@type vec4: Vector object.
@param vec4: A 3d vector, another point on the second line.
@rtype: (Vector object, Vector object)
@return: A tuple with the points on each line respectively closest to the other.
"""
def PolyFill(polylines):
"""
Takes a list of polylines and calculates triangles that would fill in the polylines.
Multiple lines can be used to make holes inside a polyline, or fill in 2 separate lines at once.
@type polylines: List of lists containing vectors, each representing a closed polyline.
@rtype: list
@return: a list if tuples each a tuple of 3 ints representing a triangle indexing the points given.
@note: 2D Vectors will have an assumed Z axis of zero, 4D Vectors W axis is ignored.
@note: The order of points in a polyline effect the direction returned triangles face, reverse the order of a polyline to flip the normal of returned faces.
I{B{Example:}}
The example below creates 2 polylines and fills them in with faces, then makes a mesh in the current scene::
import Blender
Vector= Blender.mathutils.Vector
# Outline of 5 points
polyline1= [Vector(-2.0, 1.0, 1.0), Vector(-1.0, 2.0, 1.0), Vector(1.0, 2.0, 1.0), Vector(1.0, -1.0, 1.0), Vector(-1.0, -1.0, 1.0)]
polyline2= [Vector(-1, 1, 1.0), Vector(0, 1, 1.0), Vector(0, 0, 1.0), Vector(-1.0, 0.0, 1.0)]
fill= Blender.Geometry.PolyFill([polyline1, polyline2])
# Make a new mesh and add the truangles into it
me= Blender.Mesh.New()
me.verts.extend(polyline1)
me.verts.extend(polyline2)
me.faces.extend(fill) # Add the faces, they reference the verts in polyline 1 and 2
scn = Blender.Scene.GetCurrent()
ob = scn.objects.new(me)
Blender.Redraw()
"""
def LineIntersect2D(vec1, vec2, vec3, vec4):
"""
Takes 2 lines vec1, vec2 for the 2 points of the first line and vec2, vec3 for the 2 points of the second line.
@rtype: Vector
@return: a 2D Vector for the intersection or None where there is no intersection.
"""
def ClosestPointOnLine(pt, vec1, vec2):
"""
Takes 2 lines vec1, vec2 for the 2 points of the first line and vec2, vec3 for the 2 points of the second line.
@rtype: tuple
@return: a tuple containing a vector and a float, the vector is the closest point on the line, the float is the position on the line, between 0 and 1 the point is on the line.
"""
def PointInTriangle2D(pt, tri_pt1, tri_pt2, tri_pt3):
"""
Takes 4 vectors (one for the test point and 3 for the triangle)
This is a 2d function so only X and Y are used, Z and W will be ignored.
@rtype: int
@return: 1 for a clockwise intersection, -1 for counter clockwise intersection, 0 when there is no intersection.
"""
def PointInQuad2D(pt, quad_pt1, quad_pt2, quad_pt3):
"""
Takes 5 vectors (one for the test point and 5 for the quad)
This is a 2d function so only X and Y are used, Z and W will be ignored.
@rtype: int
@return: 1 for a clockwise intersection, -1 for counter clockwise intersection, 0 when there is no intersection.
"""
def BoxPack2D(boxlist):
"""
Takes a list of 2D boxes and packs them into a square.
Each box in boxlist must be a list of at least 4 items - [x,y,w,h], after running this script,
the X and Y values in each box will be moved to packed, non overlapping locations.
Example::
# Make 500 random boxes, pack them and make a mesh from it
from Blender import Geometry, Scene, Mesh
import random
boxes = []
for i in xrange(500):
boxes.append( [0,0, random.random()+0.1, random.random()+0.1] )
boxsize = Geometry.BoxPack2D(boxes)
print 'BoxSize', boxsize
me = Mesh.New()
for x in boxes:
me.verts.extend([(x[0],x[1], 0), (x[0],x[1]+x[3], 0), (x[0]+x[2],x[1]+x[3], 0), (x[0]+x[2],x[1], 0) ])
v1= me.verts[-1]
v2= me.verts[-2]
v3= me.verts[-3]
v4= me.verts[-4]
me.faces.extend([(v1,v2,v3,v4)])
scn = Scene.GetCurrent()
scn.objects.new(me)
@note: Each boxlist item can be longer then 4, the extra items are ignored and stay untouched.
@rtype: tuple
@return: a tuple pair - (width, height) of all the packed boxes.
"""
def BezierInterp(vec_knot_1, vec_handle_1, vec_handle_2, vec_knot_2, resolution):
"""
Takes 4 vectors representing a bezier curve and returns a list of vector points.
@note: any vector size is supported, the largest dimension from the input will be used for all returned vectors/
@rtype: list
@return: a list of vectors the size of resolution including the start and end points (vec_knot_1 and vec_knot_2)
"""

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class IDGroup:
"""
The IDGroup Type
================
This type supports both iteration and the []
operator to get child ID properties.
You can also add new properties using the [] operator.
For example::
group['a float!'] = 0.0
group['an int!'] = 0
group['a string!'] = "hi!"
group['an array!'] = [0, 0, 1.0, 0]
group['a subgroup!] = {"float": 0.0, "an int": 1.0, "an array": [1, 2],
"another subgroup": {"a": 0.0, "str": "bleh"}}
Note that for arrays, the array type defaults to int unless a float is found
while scanning the template list; if any floats are found, then the whole
array is float. Note that double-precision floating point numbers are used for
python-created float ID properties and arrays (though the internal C api does
support single-precision floats, and the python code will read them).
You can also delete properties with the del operator. For example:
del group['property']
To get the type of a property, use the type() operator, for example::
if type(group['bleh']) == str: pass
To tell if the property is a group or array type, import the Blender.Types module and test
against IDGroupType and IDArrayType, like so::
from Blender.Types import IDGroupType, IDArrayType.
if type(group['bleghr']) == IDGroupType:
(do something)
@ivar name: The name of the property
@type name: string
"""
def pop(item):
"""
Pop an item from the group property.
@type item: string
@param item: The item name.
@rtype: can be dict, list, int, float or string.
@return: The removed property.
"""
def update(updatedict):
"""
Updates items in the dict, similar to normal python
dictionary method .update().
@type updatedict: dict
@param updatedict: A dict of simple types to derive updated/new IDProperties from.
@rtype: None
@return: None
"""
def keys():
"""
Returns a list of the keys in this property group.
@rtype: list of strings.
@return: a list of the keys in this property group.
"""
def values():
"""
Returns a list of the values in this property group.
Note that unless a value is itself a property group or an array, you
cannot change it by changing the values in this list, you must change them
in the parent property group.
For example,
group['some_property'] = new_value
. . .is correct, while,
values = group.values()
values[0] = new_value
. . .is wrong.
@rtype: list of strings.
@return: a list of the values in this property group.
"""
def iteritems():
"""
Implements the python dictionary iteritmes method.
For example::
for k, v in group.iteritems():
print "Property name: " + k
print "Property value: " + str(v)
@rtype: an iterator that spits out items of the form [key, value]
@return: an iterator.
"""
def convert_to_pyobject():
"""
Converts the entire property group to a purely python form.
@rtype: dict
@return: A python dictionary representing the property group
"""
class IDArray:
"""
The IDArray Type
================
@ivar type: returns the type of the array, can be either IDP_Int or IDP_Float
"""
def __getitem__(index):
pass
def __setitem__(index, value):
pass
def __len__():
pass

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# Blender.mathutils module and its subtypes
class Vector:
"""
@attention: Vector data can be wrapped or non-wrapped. When a object is wrapped it
means that the object will give you direct access to the data inside of blender. Modification
of this object will directly change the data inside of blender. To copy a wrapped object
you need to use the object's constructor. If you copy and object by assignment you will not get
a second copy but a second reference to the same data. Only certain functions will return
wrapped data. This will be indicated in the method description.
"""
def __init__(list = None):
"""
Create a new 2d, 3d, or 4d Vector object from a list of floating point numbers.
@note: that python uses higher precission floating point numbers, so values assigned to a vector may have some rounding error.
Example::
v = Vector(1,0,0)
v = Vector(myVec)
v = Vector(list)
@type list: PyList of float or int
@param list: The list of values for the Vector object. Can be a sequence or raw numbers.
Must be 2, 3, or 4 values. The list is mapped to the parameters as [x,y,z,w].
@rtype: Vector object.
@return: It depends wheter a parameter was passed:
- (list): Vector object initialized with the given values;
- (): An empty 3 dimensional vector.
"""
class Euler:
"""
The Euler object
================
This object gives access to Eulers in Blender.
@note: You can access a euler object like a sequence
- x = euler[0]
@note: Comparison operators can be done:
- ==, != test numeric values within epsilon
@attention: Euler data can be wrapped or non-wrapped. When a object is wrapped it
means that the object will give you direct access to the data inside of blender. Modification
of this object will directly change the data inside of blender. To copy a wrapped object
you need to use the object's constructor. If you copy and object by assignment you will not get
a second copy but a second reference to the same data. Only certain functions will return
wrapped data. This will be indicated in the method description.
"""
def __init__(list = None):
"""
Create a new euler object.
Example::
euler = Euler(45,0,0)
euler = Euler(myEuler)
euler = Euler(sequence)
@type list: PyList of float/int
@param list: 3d list to initialize euler
@rtype: Euler object
@return: Euler representing heading, pitch, bank.
@note: Values are in degrees.
"""
class Quaternion:
"""
The Quaternion object
=====================
This object gives access to Quaternions in Blender.
@note: Comparison operators can be done:
- ==, != test numeric values within epsilon
@note: Math can be performed on Quaternion classes
- quat + quat
- quat - quat
- quat * float/int
- quat * vec
- quat * quat
@note: You can access a quaternion object like a sequence
- x = quat[0]
@attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
means that the object will give you direct access to the data inside of blender. Modification
of this object will directly change the data inside of blender. To copy a wrapped object
you need to use the object's constructor. If you copy and object by assignment you will not get
a second copy but a second reference to the same data. Only certain functions will return
wrapped data. This will be indicated in the method description.
"""
def __init__(list, angle = None):
"""
Create a new quaternion object from initialized values.
Example::
quat = Quaternion(1,2,3,4)
quat = Quaternion(axis, angle)
quat = Quaternion()
quat = Quaternion(180, list)
@type list: PyList of int/float
@param list: A 3d or 4d list to initialize quaternion.
4d if intializing [w,x,y,z], 3d if used as an axis of rotation.
@type angle: float (optional)
@param angle: An arbitrary rotation amount around 'list'.
List is used as an axis of rotation in this case.
@rtype: New quaternion object.
@return: It depends wheter a parameter was passed:
- (list/angle): Quaternion object initialized with the given values;
- (): An identity 4 dimensional quaternion.
"""
class Matrix:
"""
The Matrix Object
=================
@note: Math can be performed on Matrix classes
- mat + mat
- mat - mat
- mat * float/int
- mat * vec
- mat * mat
@note: Comparison operators can be done:
- ==, != test numeric values within epsilon
@note: You can access a quaternion object like a 2d sequence
- x = matrix[0][1]
- vector = matrix[2]
@attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
means that the object will give you direct access to the data inside of blender. Modification
of this object will directly change the data inside of blender. To copy a wrapped object
you need to use the object's constructor. If you copy and object by assignment you will not get
a second copy but a second reference to the same data. Only certain functions will return
wrapped data. This will be indicated in the method description.
"""
def __init__(list1 = None, list2 = None, list3 = None, list4 = None):
"""
Create a new matrix object from initialized values.
Example::
matrix = Matrix([1,1,1],[0,1,0],[1,0,0])
matrix = Matrix(mat)
matrix = Matrix(seq1, seq2, vector)
@type list1: PyList of int/float
@param list1: A 2d,3d or 4d list.
@type list2: PyList of int/float
@param list2: A 2d,3d or 4d list.
@type list3: PyList of int/float
@param list3: A 2d,3d or 4d list.
@type list4: PyList of int/float
@param list4: A 2d,3d or 4d list.
@rtype: New matrix object.
@return: It depends wheter a parameter was passed:
- (list1, etc.): Matrix object initialized with the given values;
- (): An empty 3 dimensional matrix.
"""

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# Testing the BGL module
import Blender
from Blender.BGL import *
from Blender import Draw
R = G = B = 0
A = 1
instructions = "Hold mouse buttons to change the background color."
quitting = " Press ESC or q to quit."
def show_win():
glClearColor(R,G,B,A) # define color used to clear buffers
glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
glColor3f(1,1,1) # change default color
glRasterPos2i(50,100) # move cursor to x = 50, y = 100
Draw.Text("Testing BGL + Draw") # draw this text there
glRasterPos2i(350,20) # move cursor again
Draw.Text(instructions + quitting) # draw another msg
glBegin(GL_LINE_LOOP) # begin a vertex-data list
glVertex2i(46,92)
glVertex2i(120,92)
glVertex2i(120,115)
glVertex2i(46,115)
glEnd() # close this list
glColor3f(0.35,0.18,0.92) # change default color again
glBegin(GL_POLYGON) # another list, for a polygon
glVertex2i(315, 292)
glVertex2i(412, 200)
glVertex2i(264, 256)
glEnd()
Draw.Redraw(1) # make changes visible.
def ev(evt, val): # this is a callback for Draw.Register()
global R,G,B,A # it handles input events
if evt == Draw.ESCKEY or evt == Draw.QKEY:
Draw.Exit() # this quits the script
elif evt == Draw.LEFTMOUSE: R = 1 - R
elif evt == Draw.MIDDLEMOUSE: G = 1 - G
elif evt == Draw.RIGHTMOUSE: B = 1 - B
else:
Draw.Register(show_win, ev, None)
Draw.Register(show_win, ev, None) # start the main loop

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@@ -1,29 +0,0 @@
import bpy
# print all objects
for obj in bpy.data.objects:
print(obj.name)
# print all scene names in a list
print(bpy.data.scenes.keys())
# remove mesh Cube
if "Cube" in bpy.data.meshes:
mesh = bpy.data.meshes["Cube"]
print("removing mesh", mesh)
bpy.data.meshes.unlink(mesh)
# write images into a file next to the blend
import os
file = open(os.path.splitext(bpy.data.filepath)[0] + ".txt", 'w')
for image in bpy.data.images:
file.write("%s %dx%d\n" % (image.filepath, image.size[0], image.size[1]))
file.close()

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import mathutils
# todo

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@@ -1,3 +0,0 @@
import mathutils
# todo

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import mathutils
# todo

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@@ -1,55 +0,0 @@
import mathutils
# zero length vector
vec = mathutils.Vector((0, 0, 1))
# unit length vector
vec_a = vec.copy().normalize()
vec_b = mathutils.Vector((0, 1, 2))
vec2d = mathutils.Vector((1, 2))
vec3d = mathutils.Vector((1, 0, 0))
vec4d = vec_a.copy().resize4D()
# other mathutuls types
quat = mathutils.Quaternion()
matrix = mathutils.Matrix()
# Comparison operators can be done on Vector classes:
# greater and less then test vector length.
vec_a > vec_b
vec_a >= vec_b
vec_a < vec_b
vec_a <= vec_b
# ==, != test vector values e.g. 1,2,3 != 3,2,1 even if they are the same length
vec_a == vec_b
vec_a != vec_b
# Math can be performed on Vector classes
vec_a + vec_b
vec_a - vec_b
vec_a * vec_b
vec_a * 10.0
vec_a * matrix
vec_a * vec_b
vec_a * quat
-vec_a
# You can access a vector object like a sequence
x = vec_a[0]
len(vec)
vec_a[:] = vec_b
vec2d[:] = vec3d[:2]
# Vectors support 'swizzle' operations
# See http://en.wikipedia.org/wiki/Swizzling_(computer_graphics)
vec.xyz = vec.zyx
vec.xy = vec4d.zw
vec.xyz = vec4d.wzz
vec4d.wxyz = vec.yxyx

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@@ -1,18 +0,0 @@
import mathutils
from math import radians
vec = mathutils.Vector((1.0, 2.0, 3.0))
mat_rot = mathutils.Matrix.Rotation(radians(90), 4, 'X')
mat_trans = mathutils.Matrix.Translation(vec)
mat = mat_trans * mat_rot
mat.invert()
mat3 = mat.rotation_part()
quat1 = mat.to_quat()
quat2 = mat3.to_quat()
angle = quat1.difference(quat2)
print(angle)

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@@ -1,862 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# #**** END GPL LICENSE BLOCK #****
script_help_msg = '''
Usage,
run this script from blenders root path once you have compiled blender
./blender.bin -b -P /b/source/blender/python/doc/sphinx_doc_gen.py
This will generate python files in "./source/blender/python/doc/sphinx-in"
Generate html docs by running...
sphinx-build source/blender/python/doc/sphinx-in source/blender/python/doc/sphinx-out
For PDF generation
sphinx-build -b latex source/blender/python/doc/sphinx-in source/blender/python/doc/sphinx-out
cd source/blender/python/doc/sphinx-out
make
'''
# import rpdb2; rpdb2.start_embedded_debugger('test')
import os
import inspect
import bpy
import rna_info
reload(rna_info)
# lame, python wont give some access
ClassMethodDescriptorType = type(dict.__dict__['fromkeys'])
MethodDescriptorType = type(dict.get)
GetSetDescriptorType = type(int.real)
EXAMPLE_SET = set()
EXAMPLE_SET_USED = set()
_BPY_STRUCT_FAKE = "bpy_struct"
_BPY_FULL_REBUILD = False
def undocumented_message(module_name, type_name, identifier):
message = "Undocumented (`contribute " \
"<http://wiki.blender.org/index.php/Dev:2.5/Py/API/Documentation/Contribute" \
"?action=edit&section=new&preload=Dev:2.5/Py/API/Documentation/Contribute/Howto-message" \
"&preloadtitle=%s.%s.%s>`_)\n\n" % (module_name, type_name, identifier)
return message
def range_str(val):
'''
Converts values to strings for the range directive.
(unused function it seems)
'''
if val < -10000000: return '-inf'
if val > 10000000: return 'inf'
if type(val)==float:
return '%g' % val
else:
return str(val)
def write_example_ref(ident, fw, example_id, ext="py"):
if example_id in EXAMPLE_SET:
fw("%s.. literalinclude:: ../examples/%s.%s\n\n" % (ident, example_id, ext))
EXAMPLE_SET_USED.add(example_id)
else:
if bpy.app.debug:
print("\tskipping example:", example_id)
def write_indented_lines(ident, fn, text, strip=True):
'''
Apply same indentation to all lines in a multilines text.
'''
if text is None:
return
for l in text.split("\n"):
if strip:
fn(ident + l.strip() + "\n")
else:
fn(ident + l + "\n")
def pymethod2sphinx(ident, fw, identifier, py_func):
'''
class method to sphinx
'''
arg_str = inspect.formatargspec(*inspect.getargspec(py_func))
if arg_str.startswith("(self, "):
arg_str = "(" + arg_str[7:]
func_type = "method"
elif arg_str.startswith("(cls, "):
arg_str = "(" + arg_str[6:]
func_type = "classmethod"
else:
func_type = "staticmethod"
fw(ident + ".. %s:: %s%s\n\n" % (func_type, identifier, arg_str))
if py_func.__doc__:
write_indented_lines(ident + " ", fw, py_func.__doc__)
fw("\n")
def pyfunc2sphinx(ident, fw, identifier, py_func, is_class=True):
'''
function or class method to sphinx
'''
arg_str = inspect.formatargspec(*inspect.getargspec(py_func))
if not is_class:
func_type = "function"
# ther rest are class methods
elif arg_str.startswith("(self, "):
arg_str = "(" + arg_str[7:]
func_type = "method"
elif arg_str.startswith("(cls, "):
arg_str = "(" + arg_str[6:]
func_type = "classmethod"
else:
func_type = "staticmethod"
fw(ident + ".. %s:: %s%s\n\n" % (func_type, identifier, arg_str))
if py_func.__doc__:
write_indented_lines(ident + " ", fw, py_func.__doc__.strip())
fw("\n")
def py_descr2sphinx(ident, fw, descr, module_name, type_name, identifier):
if identifier.startswith("_"):
return
doc = descr.__doc__
if not doc:
doc = undocumented_message(module_name, type_name, identifier)
if type(descr) == GetSetDescriptorType:
fw(ident + ".. attribute:: %s\n\n" % identifier)
write_indented_lines(ident + " ", fw, doc, False)
elif type(descr) in (MethodDescriptorType, ClassMethodDescriptorType):
write_indented_lines(ident, fw, doc, False)
else:
raise TypeError("type was not GetSetDescriptorType, MethodDescriptorType or ClassMethodDescriptorType")
write_example_ref(ident, fw, module_name + "." + type_name + "." + identifier)
fw("\n")
def py_c_func2sphinx(ident, fw, module_name, type_name, identifier, py_func, is_class=True):
'''
c defined function to sphinx.
'''
# dump the docstring, assume its formatted correctly
if py_func.__doc__:
write_indented_lines(ident, fw, py_func.__doc__, False)
fw("\n")
else:
fw(ident + ".. function:: %s()\n\n" % identifier)
fw(ident + " " + undocumented_message(module_name, type_name, identifier))
def pyprop2sphinx(ident, fw, identifier, py_prop):
'''
python property to sphinx
'''
# readonly properties use "data" directive, variables use "attribute" directive
if py_prop.fset is None:
fw(ident + ".. data:: %s\n\n" % identifier)
else:
fw(ident + ".. attribute:: %s\n\n" % identifier)
write_indented_lines(ident + " ", fw, py_prop.__doc__)
if py_prop.fset is None:
fw(ident + " (readonly)\n\n")
def pymodule2sphinx(BASEPATH, module_name, module, title):
import types
attribute_set = set()
filepath = os.path.join(BASEPATH, module_name + ".rst")
file = open(filepath, "w")
fw = file.write
fw(title + "\n")
fw(("=" * len(title)) + "\n\n")
fw(".. module:: %s\n\n" % module_name)
if module.__doc__:
# Note, may contain sphinx syntax, dont mangle!
fw(module.__doc__.strip())
fw("\n\n")
write_example_ref("", fw, module_name)
# write members of the module
# only tested with PyStructs which are not exactly modules
for key, descr in sorted(type(module).__dict__.items()):
if type(descr) == types.MemberDescriptorType:
if descr.__doc__:
fw(".. data:: %s\n\n" % key)
write_indented_lines(" ", fw, descr.__doc__, False)
attribute_set.add(key)
fw("\n")
del key, descr
classes = []
for attribute in sorted(dir(module)):
if not attribute.startswith("_"):
if attribute in attribute_set:
continue
if attribute.startswith("n_"): # annoying exception, needed for bpy.app
continue
value = getattr(module, attribute)
value_type = type(value)
if value_type == types.FunctionType:
pyfunc2sphinx("", fw, attribute, value, is_class=False)
elif value_type in (types.BuiltinMethodType, types.BuiltinFunctionType): # both the same at the moment but to be future proof
# note: can't get args from these, so dump the string as is
# this means any module used like this must have fully formatted docstrings.
py_c_func2sphinx("", fw, module_name, module, attribute, value, is_class=False)
elif value_type == type:
classes.append((attribute, value))
elif value_type in (bool, int, float, str, tuple):
# constant, not much fun we can do here except to list it.
# TODO, figure out some way to document these!
fw(".. data:: %s\n\n" % attribute)
write_indented_lines(" ", fw, "constant value %s" % repr(value), False)
fw("\n")
else:
print("\tnot documenting %s.%s" % (module_name, attribute))
continue
attribute_set.add(attribute)
# TODO, more types...
# write collected classes now
for (type_name, value) in classes:
# May need to be its own function
fw(".. class:: %s\n\n" % type_name)
if value.__doc__:
write_indented_lines(" ", fw, value.__doc__, False)
fw("\n")
write_example_ref(" ", fw, module_name + "." + type_name)
descr_items = [(key, descr) for key, descr in sorted(value.__dict__.items()) if not key.startswith("__")]
for key, descr in descr_items:
if type(descr) == ClassMethodDescriptorType:
py_descr2sphinx(" ", fw, descr, module_name, type_name, key)
for key, descr in descr_items:
if type(descr) == MethodDescriptorType:
py_descr2sphinx(" ", fw, descr, module_name, type_name, key)
for key, descr in descr_items:
if type(descr) == GetSetDescriptorType:
py_descr2sphinx(" ", fw, descr, module_name, type_name, key)
fw("\n\n")
file.close()
def rna2sphinx(BASEPATH):
structs, funcs, ops, props = rna_info.BuildRNAInfo()
try:
os.mkdir(BASEPATH)
except:
pass
# conf.py - empty for now
filepath = os.path.join(BASEPATH, "conf.py")
file = open(filepath, "w")
fw = file.write
version_string = bpy.app.version_string.split("(")[0]
if bpy.app.build_revision != "Unknown":
version_string = version_string + " r" + bpy.app.build_revision
# for use with files
version_string_fp = "_".join(str(v) for v in bpy.app.version)
fw("project = 'Blender'\n")
# fw("master_doc = 'index'\n")
fw("copyright = u'Blender Foundation'\n")
fw("version = '%s - UNSTABLE API'\n" % version_string)
fw("release = '%s - UNSTABLE API'\n" % version_string)
fw("html_theme = 'blender-org'\n")
fw("html_theme_path = ['../']\n")
fw("html_favicon = 'favicon.ico'\n")
# not helpful since the source us generated, adds to upload size.
fw("html_copy_source = False\n")
fw("\n")
# needed for latex, pdf gen
fw("latex_documents = [ ('contents', 'contents.tex', 'Blender Index', 'Blender Foundation', 'manual'), ]\n")
fw("latex_paper_size = 'a4paper'\n")
file.close()
filepath = os.path.join(BASEPATH, "contents.rst")
file = open(filepath, "w")
fw = file.write
fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
fw(" Blender Documentation contents\n")
fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
fw("\n")
fw("This document is an API reference for Blender %s. built %s.\n" % (version_string, bpy.app.build_date))
fw("\n")
fw("An introduction to Blender and Python can be found at <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro>\n")
fw("\n")
fw("`A PDF version of this document is also available <blender_python_reference_%s.pdf>`__\n" % version_string_fp)
fw("\n")
fw(".. warning:: The Python API in Blender is **UNSTABLE**, It should only be used for testing, any script written now may break in future releases.\n")
fw(" \n")
fw(" The following areas are subject to change.\n")
fw(" * operator names and arguments\n")
fw(" * render api\n")
fw(" * function calls with the data api (any function calls with values accessed from bpy.data), including functions for importing and exporting meshes\n")
fw(" * class registration (Operator, Panels, Menus, Headers)\n")
fw(" * modules: bpy.props, blf)\n")
fw(" * members in the bpy.context have to be reviewed\n")
fw(" * python defined modal operators, especially drawing callbacks are highly experemental\n")
fw(" \n")
fw(" These parts of the API are relatively stable and are unlikely to change significantly\n")
fw(" * data API, access to attributes of blender data such as mesh verts, material color, timeline frames and scene objects\n")
fw(" * user interface functions for defining buttons, creation of menus, headers, panels\n")
fw(" * modules: bgl, mathutils and geometry\n")
fw(" * game engine modules\n")
fw("\n")
fw("===================\n")
fw("Application Modules\n")
fw("===================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
fw(" bpy.data.rst\n\n") # note: not actually a module
fw(" bpy.ops.rst\n\n")
fw(" bpy.types.rst\n\n")
# py modules
fw(" bpy.utils.rst\n\n")
fw(" bpy.path.rst\n\n")
fw(" bpy.app.rst\n\n")
# C modules
fw(" bpy.props.rst\n\n")
fw("==================\n")
fw("Standalone Modules\n")
fw("==================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
fw(" mathutils.rst\n\n")
fw(" blf.rst\n\n")
fw(" aud.rst\n\n")
# game engine
fw("===================\n")
fw("Game Engine Modules\n")
fw("===================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
fw(" bge.types.rst\n\n")
fw(" bge.logic.rst\n\n")
fw(" bge.render.rst\n\n")
fw(" bge.events.rst\n\n")
file.close()
# internal modules
filepath = os.path.join(BASEPATH, "bpy.ops.rst")
file = open(filepath, "w")
fw = file.write
fw("Operators (bpy.ops)\n")
fw("===================\n\n")
fw(".. toctree::\n")
fw(" :glob:\n\n")
fw(" bpy.ops.*\n\n")
file.close()
filepath = os.path.join(BASEPATH, "bpy.types.rst")
file = open(filepath, "w")
fw = file.write
fw("Types (bpy.types)\n")
fw("=================\n\n")
fw(".. toctree::\n")
fw(" :glob:\n\n")
fw(" bpy.types.*\n\n")
file.close()
# not actually a module, only write this file so we
# can reference in the TOC
filepath = os.path.join(BASEPATH, "bpy.data.rst")
file = open(filepath, "w")
fw = file.write
fw("Data Access (bpy.data)\n")
fw("======================\n\n")
fw(".. module:: bpy\n")
fw("\n")
fw("This module is used for all blender/python access.\n")
fw("\n")
fw(".. literalinclude:: ../examples/bpy.data.py\n")
fw("\n")
fw(".. data:: data\n")
fw("\n")
fw(" Access to blenders internal data\n")
fw("\n")
fw(" :type: :class:`bpy.types.BlendData`\n")
file.close()
EXAMPLE_SET_USED.add("bpy.data")
# python modules
from bpy import utils as module
pymodule2sphinx(BASEPATH, "bpy.utils", module, "Utilities (bpy.utils)")
from bpy import path as module
pymodule2sphinx(BASEPATH, "bpy.path", module, "Path Utilities (bpy.path)")
# C modules
from bpy import app as module
pymodule2sphinx(BASEPATH, "bpy.app", module, "Application Data (bpy.app)")
from bpy import props as module
pymodule2sphinx(BASEPATH, "bpy.props", module, "Property Definitions (bpy.props)")
import mathutils as module
pymodule2sphinx(BASEPATH, "mathutils", module, "Math Types & Utilities (mathutils)")
del module
import blf as module
pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing (blf)")
del module
import aud as module
pymodule2sphinx(BASEPATH, "aud", module, "Audio System (aud)")
del module
# game engine
import shutil
# copy2 keeps time/date stamps
shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.types.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.logic.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.render.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.events.rst"), BASEPATH)
if 0:
filepath = os.path.join(BASEPATH, "bpy.rst")
file = open(filepath, "w")
fw = file.write
fw("\n")
title = ":mod:`bpy` --- Blender Python Module"
fw("%s\n%s\n\n" % (title, "=" * len(title)))
fw(".. module:: bpy.types\n\n")
file.close()
def write_param(ident, fw, prop, is_return=False):
if is_return:
id_name = "return"
id_type = "rtype"
kwargs = {"as_ret": True, "class_fmt": ":class:`%s`"}
identifier = ""
else:
id_name = "arg"
id_type = "type"
kwargs = {"as_arg": True, "class_fmt": ":class:`%s`"}
identifier = " %s" % prop.identifier
type_descr = prop.get_type_description(**kwargs)
if prop.name or prop.description:
fw(ident + ":%s%s: %s\n" % (id_name, identifier, ", ".join(val for val in (prop.name, prop.description) if val)))
fw(ident + ":%s%s: %s\n" % (id_type, identifier, type_descr))
def write_struct(struct):
#if not struct.identifier.startswith("Sc") and not struct.identifier.startswith("I"):
# return
#if not struct.identifier == "Object":
# return
filepath = os.path.join(BASEPATH, "bpy.types.%s.rst" % struct.identifier)
file = open(filepath, "w")
fw = file.write
base_id = getattr(struct.base, "identifier", "")
if _BPY_STRUCT_FAKE:
if not base_id:
base_id = _BPY_STRUCT_FAKE
if base_id:
title = "%s(%s)" % (struct.identifier, base_id)
else:
title = struct.identifier
fw("%s\n%s\n\n" % (title, "=" * len(title)))
fw(".. module:: bpy.types\n\n")
base_ids = [base.identifier for base in struct.get_bases()]
if _BPY_STRUCT_FAKE:
base_ids.append(_BPY_STRUCT_FAKE)
base_ids.reverse()
if base_ids:
if len(base_ids) > 1:
fw("base classes --- ")
else:
fw("base class --- ")
fw(", ".join((":class:`%s`" % base_id) for base_id in base_ids))
fw("\n\n")
subclass_ids = [s.identifier for s in structs.values() if s.base is struct if not rna_info.rna_id_ignore(s.identifier)]
if subclass_ids:
fw("subclasses --- \n" + ", ".join((":class:`%s`" % s) for s in subclass_ids) + "\n\n")
base_id = getattr(struct.base, "identifier", "")
if _BPY_STRUCT_FAKE:
if not base_id:
base_id = _BPY_STRUCT_FAKE
if base_id:
fw(".. class:: %s(%s)\n\n" % (struct.identifier, base_id))
else:
fw(".. class:: %s\n\n" % struct.identifier)
fw(" %s\n\n" % struct.description)
# properties sorted in alphabetical order
sorted_struct_properties = struct.properties[:]
sorted_struct_properties.sort(key=lambda prop: prop.identifier)
for prop in sorted_struct_properties:
type_descr = prop.get_type_description(class_fmt=":class:`%s`")
# readonly properties use "data" directive, variables properties use "attribute" directive
if 'readonly' in type_descr:
fw(" .. data:: %s\n\n" % prop.identifier)
else:
fw(" .. attribute:: %s\n\n" % prop.identifier)
if prop.description:
fw(" %s\n\n" % prop.description)
fw(" :type: %s\n\n" % type_descr)
# python attributes
py_properties = struct.get_py_properties()
py_prop = None
for identifier, py_prop in py_properties:
pyprop2sphinx(" ", fw, identifier, py_prop)
del py_properties, py_prop
for func in struct.functions:
args_str = ", ".join(prop.get_arg_default(force=False) for prop in func.args)
fw(" .. %s:: %s(%s)\n\n" % ("classmethod" if func.is_classmethod else "method", func.identifier, args_str))
fw(" %s\n\n" % func.description)
for prop in func.args:
write_param(" ", fw, prop)
if len(func.return_values) == 1:
write_param(" ", fw, func.return_values[0], is_return=True)
elif func.return_values: # multiple return values
fw(" :return (%s):\n" % ", ".join(prop.identifier for prop in func.return_values))
for prop in func.return_values:
type_descr = prop.get_type_description(as_ret=True, class_fmt=":class:`%s`")
descr = prop.description
if not descr:
descr = prop.name
fw(" `%s`, %s, %s\n\n" % (prop.identifier, descr, type_descr))
fw("\n")
# python methods
py_funcs = struct.get_py_functions()
py_func = None
for identifier, py_func in py_funcs:
pyfunc2sphinx(" ", fw, identifier, py_func, is_class=True)
del py_funcs, py_func
lines = []
if struct.base or _BPY_STRUCT_FAKE:
bases = list(reversed(struct.get_bases()))
# props
lines[:] = []
if _BPY_STRUCT_FAKE:
descr_items = [(key, descr) for key, descr in sorted(bpy.types.Struct.__bases__[0].__dict__.items()) if not key.startswith("__")]
if _BPY_STRUCT_FAKE:
for key, descr in descr_items:
if type(descr) == GetSetDescriptorType:
lines.append(" * :class:`%s.%s`\n" % (_BPY_STRUCT_FAKE, key))
for base in bases:
for prop in base.properties:
lines.append(" * :class:`%s.%s`\n" % (base.identifier, prop.identifier))
for identifier, py_prop in base.get_py_properties():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
for identifier, py_prop in base.get_py_properties():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
if lines:
fw(".. rubric:: Inherited Properties\n\n")
fw(".. hlist::\n")
fw(" :columns: 2\n\n")
for line in lines:
fw(line)
fw("\n")
# funcs
lines[:] = []
if _BPY_STRUCT_FAKE:
for key, descr in descr_items:
if type(descr) == MethodDescriptorType:
lines.append(" * :class:`%s.%s`\n" % (_BPY_STRUCT_FAKE, key))
for base in bases:
for func in base.functions:
lines.append(" * :class:`%s.%s`\n" % (base.identifier, func.identifier))
for identifier, py_func in base.get_py_functions():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
if lines:
fw(".. rubric:: Inherited Functions\n\n")
fw(".. hlist::\n")
fw(" :columns: 2\n\n")
for line in lines:
fw(line)
fw("\n")
lines[:] = []
if struct.references:
# use this otherwise it gets in the index for a normal heading.
fw(".. rubric:: References\n\n")
fw(".. hlist::\n")
fw(" :columns: 2\n\n")
for ref in struct.references:
ref_split = ref.split(".")
if len(ref_split) > 2:
ref = ref_split[-2] + "." + ref_split[-1]
fw(" * :class:`%s`\n" % ref)
fw("\n")
for struct in structs.values():
# TODO, rna_info should filter these out!
if "_OT_" in struct.identifier:
continue
write_struct(struct)
# special case, bpy_struct
if _BPY_STRUCT_FAKE:
filepath = os.path.join(BASEPATH, "bpy.types.%s.rst" % _BPY_STRUCT_FAKE)
file = open(filepath, "w")
fw = file.write
fw("%s\n" % _BPY_STRUCT_FAKE)
fw("=" * len(_BPY_STRUCT_FAKE) + "\n")
fw("\n")
fw(".. module:: bpy.types\n")
fw("\n")
subclass_ids = [s.identifier for s in structs.values() if s.base is None if not rna_info.rna_id_ignore(s.identifier)]
if subclass_ids:
fw("subclasses --- \n" + ", ".join((":class:`%s`" % s) for s in sorted(subclass_ids)) + "\n\n")
fw(".. class:: %s\n\n" % _BPY_STRUCT_FAKE)
fw(" built-in base class for all classes in bpy.types.\n\n")
fw(" .. note::\n\n")
fw(" Note that bpy.types.%s is not actually available from within blender, it only exists for the purpose of documentation.\n\n" % _BPY_STRUCT_FAKE)
descr_items = [(key, descr) for key, descr in sorted(bpy.types.Struct.__bases__[0].__dict__.items()) if not key.startswith("__")]
for key, descr in descr_items:
if type(descr) == MethodDescriptorType: # GetSetDescriptorType, GetSetDescriptorType's are not documented yet
py_descr2sphinx(" ", fw, descr, "bpy.types", _BPY_STRUCT_FAKE, key)
for key, descr in descr_items:
if type(descr) == GetSetDescriptorType:
py_descr2sphinx(" ", fw, descr, "bpy.types", _BPY_STRUCT_FAKE, key)
# operators
def write_ops():
API_BASEURL='https://svn.blender.org/svnroot/bf-blender/trunk/blender/release/scripts'
fw = None
last_mod = ''
for op_key in sorted(ops.keys()):
op = ops[op_key]
if last_mod != op.module_name:
filepath = os.path.join(BASEPATH, "bpy.ops.%s.rst" % op.module_name)
file = open(filepath, "w")
fw = file.write
title = "%s Operators" % (op.module_name[0].upper() + op.module_name[1:])
fw("%s\n%s\n\n" % (title, "=" * len(title)))
fw(".. module:: bpy.ops.%s\n\n" % op.module_name)
last_mod = op.module_name
args_str = ", ".join(prop.get_arg_default(force=True) for prop in op.args)
fw(".. function:: %s(%s)\n\n" % (op.func_name, args_str))
# if the description isn't valid, we output the standard warning
# with a link to the wiki so that people can help
if not op.description or op.description == "(undocumented operator)":
operator_description = undocumented_message('bpy.ops',op.module_name,op.func_name)
else:
operator_description = op.description
fw(" %s\n\n" % operator_description)
for prop in op.args:
write_param(" ", fw, prop)
if op.args:
fw("\n")
location = op.get_location()
if location != (None, None):
fw(" :file: `%s <%s/%s>`_:%d\n\n" % (location[0],API_BASEURL,location[0],location[1]))
write_ops()
file.close()
def main():
import bpy
if 'bpy' not in dir():
print("\nError, this script must run from inside blender2.5")
print(script_help_msg)
else:
import shutil
path_in = 'source/blender/python/doc/sphinx-in'
path_out = 'source/blender/python/doc/sphinx-out'
path_examples = 'source/blender/python/doc/examples'
# only for partial updates
path_in_tmp = path_in + "-tmp"
if not os.path.exists(path_in):
os.mkdir(path_in)
for f in os.listdir(path_examples):
if f.endswith(".py"):
EXAMPLE_SET.add(os.path.splitext(f)[0])
# only for full updates
if _BPY_FULL_REBUILD:
shutil.rmtree(path_in, True)
shutil.rmtree(path_out, True)
else:
# write here, then move
shutil.rmtree(path_in_tmp, True)
rna2sphinx(path_in_tmp)
if not _BPY_FULL_REBUILD:
import filecmp
# now move changed files from 'path_in_tmp' --> 'path_in'
file_list_path_in = set(os.listdir(path_in))
file_list_path_in_tmp = set(os.listdir(path_in_tmp))
# remove deprecated files that have been removed.
for f in sorted(file_list_path_in):
if f not in file_list_path_in_tmp:
print("\tdeprecated: %s" % f)
os.remove(os.path.join(path_in, f))
# freshen with new files.
for f in sorted(file_list_path_in_tmp):
f_from = os.path.join(path_in_tmp, f)
f_to = os.path.join(path_in, f)
do_copy = True
if f in file_list_path_in:
if filecmp.cmp(f_from, f_to):
do_copy = False
if do_copy:
print("\tupdating: %s" % f)
shutil.copy(f_from, f_to)
'''else:
print("\tkeeping: %s" % f) # eh, not that useful'''
EXAMPLE_SET_UNUSED = EXAMPLE_SET - EXAMPLE_SET_USED
if EXAMPLE_SET_UNUSED:
print("\nUnused examples found in '%s'..." % path_examples)
for f in EXAMPLE_SET_UNUSED:
print(" %s.py" % f)
print(" %d total\n" % len(EXAMPLE_SET_UNUSED))
import sys
sys.exit()
if __name__ == '__main__':
main()

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@@ -1,35 +0,0 @@
#!/bin/sh
# run from the blender source dir
# bash source/blender/python/doc/sphinx_doc_gen.sh
# ssh upload means you need an account on the server
BLENDER="./blender.bin"
SSH_HOST="ideasman42@emo.blender.org"
SSH_UPLOAD="/data/www/vhosts/www.blender.org/documentation" # blender_python_api_VERSION, added after
# sed string from hell, 'Blender 2.53 (sub 1) Build' --> '2_53_1'
# "_".join(str(v) for v in bpy.app.version)
# custom blender vars
blender_srcdir=$(dirname $0)/../../../../
blender_version=$(grep BLENDER_VERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)_$blender_subversion
BLENDER_VERSION=`$BLENDER --version | cut -f2-4 -d" " | sed 's/(//g' | sed 's/)//g' | sed 's/ sub /./g' | sed 's/\./_/g'`
SSH_UPLOAD_FULL=$SSH_UPLOAD/"blender_python_api_"$BLENDER_VERSION
# dont delete existing docs, now partial updates are used for quick builds.
$BLENDER --background --python ./source/blender/python/doc/sphinx_doc_gen.py
# html
sphinx-build source/blender/python/doc/sphinx-in source/blender/python/doc/sphinx-out
cp source/blender/python/doc/sphinx-out/contents.html source/blender/python/doc/sphinx-out/index.html
ssh ideasman42@emo.blender.org 'rm -rf '$SSH_UPLOAD_FULL'/*'
rsync --progress -avze "ssh -p 22" /b/source/blender/python/doc/sphinx-out/* $SSH_HOST:$SSH_UPLOAD_FULL/
# pdf
sphinx-build -b latex source/blender/python/doc/sphinx-in source/blender/python/doc/sphinx-out
cd source/blender/python/doc/sphinx-out
make
cd ../../../../../
rsync --progress -avze "ssh -p 22" source/blender/python/doc/sphinx-out/contents.pdf $SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.pdf