Cycles / Toon BSDF:

* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. 
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon

Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
This commit is contained in:
2013-05-23 17:45:20 +00:00
parent 3b0cc9cfd7
commit 99b325cebf
26 changed files with 268 additions and 209 deletions

View File

@@ -2063,6 +2063,11 @@ void node_bsdf_glass(vec4 color, float roughness, float ior, vec3 N, out vec4 re
node_bsdf_diffuse(color, 0.0, N, result);
}
void node_bsdf_toon(vec4 color, float size, float smooth, vec3 N, out vec4 result)
{
node_bsdf_diffuse(color, 0.0, N, result);
}
void node_bsdf_translucent(vec4 color, vec3 N, out vec4 result)
{
node_bsdf_diffuse(color, 0.0, N, result);