Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
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@@ -2063,6 +2063,11 @@ void node_bsdf_glass(vec4 color, float roughness, float ior, vec3 N, out vec4 re
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node_bsdf_diffuse(color, 0.0, N, result);
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}
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void node_bsdf_toon(vec4 color, float size, float smooth, vec3 N, out vec4 result)
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{
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node_bsdf_diffuse(color, 0.0, N, result);
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}
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void node_bsdf_translucent(vec4 color, vec3 N, out vec4 result)
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{
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node_bsdf_diffuse(color, 0.0, N, result);
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