Sequencer: undefine SEQ_BEGIN/SEQ_END (see comment)
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@@ -82,6 +82,10 @@
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/* Note, Don't use SEQ_BEGIN/SEQ_END while drawing!
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/* Note, Don't use SEQ_BEGIN/SEQ_END while drawing!
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* it messes up transform, - Campbell */
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* it messes up transform, - Campbell */
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#undef SEQ_BEGIN
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#undef SEQP_BEGIN
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#undef SEQ_END
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static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, float y1, float x2, float y2);
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static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, float y1, float x2, float y2);
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static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[3])
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static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[3])
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