Fixed several annoyances with halo render + unified render (bug 1989+2382)

- Maximum faces/halos per pixel was 500, which wasn't correctly applied in
  all cases, causing errors in AA
- Moved maximum up to 1000 now
- made halos become clipped away from filling in buffers when behind a
  solid face. That saves a lot of rendertime!

Unified remains weak with halos...
This commit is contained in:
2005-04-18 19:36:34 +00:00
parent 5d31c72020
commit 99ee891596
5 changed files with 67 additions and 93 deletions

View File

@@ -71,7 +71,6 @@ RE_APixstrExt *addpseA(void);
* Add an object to a zbuffer entry.
*/
void insertObject(int teller,
/* int opaque, */
int obindex,
int obtype,
int dist,