- editmesh select mirror (in editmode select menu)
- weight blending (Vertex specials menu), currently blends from surrounding unselected verts (nice for blending edge loops), but will eventually support face mask mode.
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@@ -827,6 +827,8 @@ class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
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layout.itemO("mesh.select_vertex_path")
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layout.itemO("mesh.blend_from_shape")
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layout.itemO("object.vertex_group_blend")
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# uiItemO(layout, "Propagate to All Shapes", 0, "mesh.shape_propagate_to_all");
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class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
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