- editmesh select mirror (in editmode select menu)
- weight blending (Vertex specials menu), currently blends from surrounding unselected verts (nice for blending edge loops), but will eventually support face mask mode.
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@@ -147,6 +147,7 @@ void EM_free_data_layer(struct EditMesh *em, struct CustomData *data, int type)
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/* editmesh_mods.c */
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extern unsigned int em_vertoffs, em_solidoffs, em_wireoffs;
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void EM_cache_x_mirror_vert(struct Object *ob, struct EditMesh *em);
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void mouse_mesh(struct bContext *C, short mval[2], short extend);
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int EM_check_backbuf(unsigned int index);
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int EM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
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