- editmesh select mirror (in editmode select menu)
- weight blending (Vertex specials menu), currently blends from surrounding unselected verts (nice for blending edge loops), but will eventually support face mask mode.
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@@ -166,6 +166,7 @@ void ED_operatortypes_object(void)
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WM_operatortype_append(OBJECT_OT_vertex_group_normalize);
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WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all);
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WM_operatortype_append(OBJECT_OT_vertex_group_invert);
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WM_operatortype_append(OBJECT_OT_vertex_group_blend);
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WM_operatortype_append(OBJECT_OT_vertex_group_clean);
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WM_operatortype_append(OBJECT_OT_vertex_group_menu);
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WM_operatortype_append(OBJECT_OT_vertex_group_set_active);
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