Orange bug: forgot to restore inverse matrix calculus for OpengGL render

in a window... didn't know what it was for, but now I do! It uses the
inverse to do pre-clipping on objects.
This commit is contained in:
2006-01-24 17:07:39 +00:00
parent 26b718654d
commit 9a20e5466c
4 changed files with 28 additions and 21 deletions

View File

@@ -1129,7 +1129,7 @@ static void node_add_menu(SpaceNode *snode)
}
else if(snode->treetype==NTREE_COMPOSIT) {
/* compo menu, still hardcoded defines... solve */
event= pupmenu("Add Node%t|Output%x201|Render Result %x221|Image %x220|RGB Curves%x209|AlphaOver %x210|Blur %x211|Filter %x212|Value %x203|Color %x202|Mix %x204|ColorRamp %x205|Color to BW %x206|Normal %x207");
event= pupmenu("Add Node%t|Output%x201|Render Output%x202|Render Result %x221|Image %x220|RGB Curves%x209|AlphaOver %x210|Blur %x211|Filter %x212|Value %x203|Color %x202|Mix %x204|ColorRamp %x205|Color to BW %x206|Normal %x207");
if(event<1) return;
}
else return;