Orange bug: forgot to restore inverse matrix calculus for OpengGL render
in a window... didn't know what it was for, but now I do! It uses the inverse to do pre-clipping on objects.
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@@ -1129,7 +1129,7 @@ static void node_add_menu(SpaceNode *snode)
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}
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else if(snode->treetype==NTREE_COMPOSIT) {
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/* compo menu, still hardcoded defines... solve */
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event= pupmenu("Add Node%t|Output%x201|Render Result %x221|Image %x220|RGB Curves%x209|AlphaOver %x210|Blur %x211|Filter %x212|Value %x203|Color %x202|Mix %x204|ColorRamp %x205|Color to BW %x206|Normal %x207");
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event= pupmenu("Add Node%t|Output%x201|Render Output%x202|Render Result %x221|Image %x220|RGB Curves%x209|AlphaOver %x210|Blur %x211|Filter %x212|Value %x203|Color %x202|Mix %x204|ColorRamp %x205|Color to BW %x206|Normal %x207");
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if(event<1) return;
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}
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else return;
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