soc-2008-mxcurioni: First render ! It should render the teapot upside down on a black background. The correction was made by following Yafray's rendering and display implementation, which is very clear.
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@@ -6,13 +6,26 @@
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#include <iostream>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "render_types.h"
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//#include "renderdatabase.h"
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/* display_draw() needs render layer info */
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#include "renderpipeline.h"
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#ifdef __cplusplus
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}
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#endif
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using namespace std;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void FRS_execute() {
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void FRS_execute(Render* re) {
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cout << "Freestyle start" << endl;
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Config::Path pathconfig;
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@@ -20,16 +33,39 @@ extern "C" {
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AppGLWidget *view = new AppGLWidget;
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c->SetView(view);
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view->setWidth(640);
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view->setHeight(640);
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unsigned int width = re->winx;
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unsigned int height = re->winy;
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view->setWidth(width);
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view->setHeight(height);
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c->Load3DSFile( TEST_3DS_FILE );
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c->InsertStyleModule( 0, TEST_STYLE_MODULE_FILE );
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c->toggleLayer(0, true);
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c->ComputeViewMap();
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c->DrawStrokes();
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RenderResult rres;
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RE_GetResultImage(re, &rres);
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float *rgb = new float[3*width*height];
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view->readPixels(0,0,width,height,AppGLWidget::RGB, rgb);
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for (unsigned short y=0; y<height; y++) {
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float* bpt = (float*)rres.rectf + ((y*width) << 2);
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for (unsigned short x=0; x<width; x++) {
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float *pos = rgb + 3 * ( y*width + x );
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bpt[0] = pos[0]; // r
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bpt[1] = pos[1]; // g
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bpt[2] = pos[2]; // b
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bpt[3] = 1.0; // a
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bpt += 4;
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}
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}
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re->result->renlay = render_get_active_layer(re, re->result);
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re->display_draw(re->result, NULL);
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cout << "Freestyle end" << endl;
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