Depsgraph and collection enable/visibility

Iterate over invisible objects too, so lamps can still lit the scene.
Also, now you can use a collection to set an object to invisible, not
only to visible.

For example:
Scene > Master collection > bedroom > furniture
Scene > View Layer > bedroom    (visible)
                   > furniture  (invisible)

The View Layer has two linked collections, bedroom and furniture.
This setup will make the furniture collection invisible.

Note: Unlike what was suggested on D2849, this does not make collection
visibility influence camera visibility. I will keep this as a separate
patch.

Reviewers: sergey

Subscribers: sergey, brecht, fclem

Differential Revision: https://developer.blender.org/D2849
This commit is contained in:
Dalai Felinto
2017-09-21 12:55:14 +02:00
parent 77377f0ea8
commit 9ad2c0b615
12 changed files with 73 additions and 39 deletions

View File

@@ -519,6 +519,10 @@ void BlenderSync::sync_objects(float motion_time)
++b_dupli_iter) ++b_dupli_iter)
{ {
BL::Object b_ob = b_dupli_iter->object(); BL::Object b_ob = b_dupli_iter->object();
if(!b_ob.is_visible()) {
continue;
}
progress.set_sync_status("Synchronizing object", b_ob.name()); progress.set_sync_status("Synchronizing object", b_ob.name());
/* load per-object culling data */ /* load per-object culling data */

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@@ -83,6 +83,7 @@ bool BKE_object_exists_check(struct Object *obtest);
bool BKE_object_is_in_editmode(struct Object *ob); bool BKE_object_is_in_editmode(struct Object *ob);
bool BKE_object_is_in_editmode_vgroup(struct Object *ob); bool BKE_object_is_in_editmode_vgroup(struct Object *ob);
bool BKE_object_is_in_wpaint_select_vert(struct Object *ob); bool BKE_object_is_in_wpaint_select_vert(struct Object *ob);
bool BKE_object_is_visible(struct Object *ob);
void BKE_object_init(struct Object *ob); void BKE_object_init(struct Object *ob);
struct Object *BKE_object_add_only_object( struct Object *BKE_object_add_only_object(

View File

@@ -1860,6 +1860,9 @@ void BKE_layer_eval_layer_collection(const struct EvaluationContext *UNUSED(eval
IDP_MergeGroup(base->collection_properties, layer_collection->properties_evaluated, true); IDP_MergeGroup(base->collection_properties, layer_collection->properties_evaluated, true);
base->flag |= BASE_VISIBLED; base->flag |= BASE_VISIBLED;
} }
else {
base->flag &= ~BASE_VISIBLED;
}
if (is_selectable) { if (is_selectable) {
base->flag |= BASE_SELECTABLED; base->flag |= BASE_SELECTABLED;

View File

@@ -562,6 +562,15 @@ bool BKE_object_is_in_wpaint_select_vert(Object *ob)
return false; return false;
} }
/**
* Return if the object is visible, as evaluated by depsgraph
* Keep in sync with rna_object.c (object.is_visible).
*/
bool BKE_object_is_visible(Object *ob)
{
return (ob->base_flag & BASE_VISIBLED) != 0;
}
bool BKE_object_exists_check(Object *obtest) bool BKE_object_exists_check(Object *obtest)
{ {
Object *ob; Object *ob;

View File

@@ -211,8 +211,7 @@ void DEG_objects_iterator_next(BLI_Iterator *iter)
} }
base = data->base->next; base = data->base->next;
while (base != NULL) { if (base != NULL) {
if ((base->flag & BASE_VISIBLED) != 0) {
// Object *ob = DEG_get_evaluated_object(data->graph, base->object); // Object *ob = DEG_get_evaluated_object(data->graph, base->object);
Object *ob = base->object; Object *ob = base->object;
iter->current = ob; iter->current = ob;
@@ -237,8 +236,6 @@ void DEG_objects_iterator_next(BLI_Iterator *iter)
} }
return; return;
} }
base = base->next;
}
/* Look for an object in the next set. */ /* Look for an object in the next set. */
if ((data->flag & DEG_OBJECT_ITER_FLAG_SET) && data->scene->set) { if ((data->flag & DEG_OBJECT_ITER_FLAG_SET) && data->scene->set) {

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@@ -29,6 +29,8 @@
#include "BLI_dynstr.h" #include "BLI_dynstr.h"
#include "BLI_rand.h" #include "BLI_rand.h"
#include "BKE_object.h"
#include "GPU_material.h" #include "GPU_material.h"
#include "GPU_glew.h" #include "GPU_glew.h"
@@ -93,6 +95,10 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
} }
if (ELEM(ob->type, OB_MESH)) { if (ELEM(ob->type, OB_MESH)) {
if (!BKE_object_is_visible(ob)) {
return;
}
EEVEE_materials_cache_populate(vedata, sldata, ob); EEVEE_materials_cache_populate(vedata, sldata, ob);
const bool cast_shadow = true; const bool cast_shadow = true;

View File

@@ -590,7 +590,10 @@ static void EEVEE_planar_reflections_updates(EEVEE_SceneLayerData *sldata, EEVEE
eplanar->attenuation_bias = max_dist * -eplanar->attenuation_scale; eplanar->attenuation_bias = max_dist * -eplanar->attenuation_scale;
/* Debug Display */ /* Debug Display */
if (DRW_state_draw_support() && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) { if (BKE_object_is_visible(ob) &&
DRW_state_draw_support() &&
(probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
{
DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_planar_display_sh, psl->probe_display); DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_planar_display_sh, psl->probe_display);
DRW_shgroup_uniform_int(grp, "probeIdx", &ped->probe_id, 1); DRW_shgroup_uniform_int(grp, "probeIdx", &ped->probe_id, 1);
@@ -643,8 +646,12 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi
invert_m4(eprobe->parallaxmat); invert_m4(eprobe->parallaxmat);
/* Debug Display */ /* Debug Display */
if (DRW_state_draw_support() && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) { if (BKE_object_is_visible(ob) &&
DRW_shgroup_call_dynamic_add(stl->g_data->cube_display_shgrp, &ped->probe_id, ob->obmat[3], &probe->data_draw_size); DRW_state_draw_support() &&
(probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
{
DRW_shgroup_call_dynamic_add(
stl->g_data->cube_display_shgrp, &ped->probe_id, ob->obmat[3], &probe->data_draw_size);
} }
} }
@@ -701,7 +708,10 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi
copy_v3_v3_int(egrid->resolution, &probe->grid_resolution_x); copy_v3_v3_int(egrid->resolution, &probe->grid_resolution_x);
/* Debug Display */ /* Debug Display */
if (DRW_state_draw_support() && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) { if (BKE_object_is_visible(ob) &&
DRW_state_draw_support() &&
(probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
{
struct Gwn_Batch *geom = DRW_cache_sphere_get(); struct Gwn_Batch *geom = DRW_cache_sphere_get();
DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.probe_grid_display_sh, psl->probe_display, geom); DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.probe_grid_display_sh, psl->probe_display, geom);
DRW_shgroup_set_instance_count(grp, ped->num_cell); DRW_shgroup_set_instance_count(grp, ped->num_cell);

View File

@@ -2164,6 +2164,10 @@ bool DRW_object_is_renderable(Object *ob)
Scene *scene = DST.draw_ctx.scene; Scene *scene = DST.draw_ctx.scene;
Object *obedit = scene->obedit; Object *obedit = scene->obedit;
if (!BKE_object_is_visible(ob)) {
return false;
}
if (ob->type == OB_MESH) { if (ob->type == OB_MESH) {
if (ob == obedit) { if (ob == obedit) {
IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_EDIT, ""); IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_EDIT, "");

View File

@@ -43,6 +43,7 @@
#include "BKE_camera.h" #include "BKE_camera.h"
#include "BKE_curve.h" #include "BKE_curve.h"
#include "BKE_global.h" #include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_particle.h" #include "BKE_particle.h"
#include "BKE_image.h" #include "BKE_image.h"
#include "BKE_texture.h" #include "BKE_texture.h"
@@ -1562,7 +1563,7 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, Object *ob, SceneLay
static void DRW_shgroup_relationship_lines(OBJECT_StorageList *stl, Object *ob) static void DRW_shgroup_relationship_lines(OBJECT_StorageList *stl, Object *ob)
{ {
if (ob->parent && ((ob->parent->base_flag & BASE_VISIBLED) != 0)) { if (ob->parent && BKE_object_is_visible(ob->parent)) {
DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->obmat[3]); DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->obmat[3]);
DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->parent->obmat[3]); DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->parent->obmat[3]);
} }
@@ -1677,6 +1678,10 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
View3D *v3d = draw_ctx->v3d; View3D *v3d = draw_ctx->v3d;
int theme_id = TH_UNDEFINED; int theme_id = TH_UNDEFINED;
if (!BKE_object_is_visible(ob)) {
return;
}
//CollectionEngineSettings *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, ""); //CollectionEngineSettings *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, "");
//bool do_wire = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_wire"); //bool do_wire = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_wire");

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@@ -9217,7 +9217,7 @@ afterdraw:
/* help lines and so */ /* help lines and so */
if (ob != scene->obedit && ob->parent) { if (ob != scene->obedit && ob->parent) {
if ((ob->parent->base_flag & BASE_VISIBLED) != 0) { if (BKE_object_is_visible(ob->parent)) {
setlinestyle(3); setlinestyle(3);
immBegin(GWN_PRIM_LINES, 2); immBegin(GWN_PRIM_LINES, 2);
immVertex3fv(pos, ob->obmat[3]); immVertex3fv(pos, ob->obmat[3]);

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@@ -2897,6 +2897,12 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1); RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_hide_update"); RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_hide_update");
/* Keep it in sync with BKE_object_is_visible. */
prop = RNA_def_property(srna, "is_visible", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "base_flag", BASE_VISIBLED);
RNA_def_property_ui_text(prop, "Visible", "Visible to camera rays, set only on objects evaluated by depsgraph");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop = RNA_def_property(srna, "collection_properties", PROP_COLLECTION, PROP_NONE); prop = RNA_def_property(srna, "collection_properties", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "base_collection_properties->data.group", NULL); RNA_def_property_collection_sdna(prop, NULL, "base_collection_properties->data.group", NULL);
RNA_def_property_struct_type(prop, "LayerCollectionSettings"); RNA_def_property_struct_type(prop, "LayerCollectionSettings");

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@@ -329,11 +329,6 @@ static void rna_Object_shape_key_remove(
RNA_POINTER_INVALIDATE(kb_ptr); RNA_POINTER_INVALIDATE(kb_ptr);
} }
static int rna_Object_is_visible(Object *ob, Scene *sce)
{
return !(ob->restrictflag & OB_RESTRICT_VIEW) && (ob->lay & sce->lay);
}
#if 0 #if 0
static void rna_Mesh_assign_verts_to_group(Object *ob, bDeformGroup *group, int *indices, int totindex, static void rna_Mesh_assign_verts_to_group(Object *ob, bDeformGroup *group, int *indices, int totindex,
float weight, int assignmode) float weight, int assignmode)
@@ -754,12 +749,6 @@ void RNA_api_object(StructRNA *srna)
RNA_def_function_output(func, parm); RNA_def_function_output(func, parm);
/* View */ /* View */
func = RNA_def_function(srna, "is_visible", "rna_Object_is_visible");
RNA_def_function_ui_description(func, "Determine if object is visible in a given scene");
parm = RNA_def_pointer(func, "scene", "Scene", "", "");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
parm = RNA_def_boolean(func, "result", 0, "", "Object visibility");
RNA_def_function_return(func, parm);
/* utility function for checking if the object is modified */ /* utility function for checking if the object is modified */
func = RNA_def_function(srna, "is_modified", "rna_Object_is_modified"); func = RNA_def_function(srna, "is_modified", "rna_Object_is_modified");