Disable mipmapping in texture paint mode, so fast redrawing will now
work by default for power-of-two textures. Improved texture painting across different images a bit.
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@@ -134,13 +134,12 @@ void set_mipmap(int mipmap)
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}
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}
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/**
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* Returns the current setting for mipmapping.
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*/
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int get_mipmap(void)
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static int get_mipmap(void)
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{
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return fDoMipMap;
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return fDoMipMap && (!(G.f & G_TEXTUREPAINT));
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}
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/**
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@@ -398,7 +397,7 @@ int set_tpage(MTFace *tface)
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}
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glBindTexture( GL_TEXTURE_2D, *bind);
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if (!fDoMipMap)
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if (!get_mipmap())
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -406,10 +405,12 @@ int set_tpage(MTFace *tface)
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} else
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{
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int minfilter= fLinearMipMap?GL_LINEAR_MIPMAP_LINEAR:GL_LINEAR_MIPMAP_NEAREST;
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minfilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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ima->tpageflag |= IMA_MIPMAP_COMPLETE;
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}
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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@@ -435,7 +436,7 @@ int set_tpage(MTFace *tface)
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void update_realtime_image(Image *ima, int x, int y, int w, int h)
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{
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if (ima->repbind || fDoMipMap || !ima->bindcode || !ima->ibuf ||
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if (ima->repbind || get_mipmap() || !ima->bindcode || !ima->ibuf ||
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(!is_pow2(ima->ibuf->x) || !is_pow2(ima->ibuf->y)) ||
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(w == 0) || (h == 0)) {
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/* these special cases require full reload still */
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@@ -461,6 +462,9 @@ void update_realtime_image(Image *ima, int x, int y, int w, int h)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, skip_rows);
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if(ima->tpageflag & IMA_MIPMAP_COMPLETE)
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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}
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}
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@@ -469,12 +473,14 @@ void free_realtime_image(Image *ima)
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if(ima->bindcode) {
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glDeleteTextures(1, (GLuint *)&ima->bindcode);
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ima->bindcode= 0;
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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}
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if(ima->repbind) {
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glDeleteTextures(ima->totbind, (GLuint *)ima->repbind);
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MEM_freeN(ima->repbind);
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ima->repbind= NULL;
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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}
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}
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@@ -482,10 +488,49 @@ void free_all_realtime_images(void)
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{
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Image* ima;
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ima= G.main->image.first;
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while(ima) {
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for(ima=G.main->image.first; ima; ima=ima->id.next)
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free_realtime_image(ima);
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ima= ima->id.next;
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}
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/* these two functions are called on entering and exiting texture paint mode,
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temporary disabling/enabling mipmapping on all images for quick texture
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updates with glTexSubImage2D. images that didn't change don't have to be
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re-uploaded to OpenGL */
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void texpaint_disable_mipmap(void)
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{
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Image* ima;
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if(!fDoMipMap)
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return;
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for(ima=G.main->image.first; ima; ima=ima->id.next) {
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if(ima->bindcode) {
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glBindTexture(GL_TEXTURE_2D, ima->bindcode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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}
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void texpaint_enable_mipmap(void)
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{
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Image* ima;
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if(!fDoMipMap)
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return;
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for(ima=G.main->image.first; ima; ima=ima->id.next) {
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if(ima->bindcode) {
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if(ima->tpageflag & IMA_MIPMAP_COMPLETE) {
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int minfilter= fLinearMipMap?GL_LINEAR_MIPMAP_LINEAR:GL_LINEAR_MIPMAP_NEAREST;
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glBindTexture(GL_TEXTURE_2D, ima->bindcode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minfilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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else
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free_realtime_image(ima);
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}
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}
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}
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@@ -497,6 +542,7 @@ void make_repbind(Image *ima)
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glDeleteTextures(ima->totbind, (GLuint *)ima->repbind);
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MEM_freeN(ima->repbind);
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ima->repbind= 0;
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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}
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ima->totbind= ima->xrep*ima->yrep;
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if(ima->totbind>1) {
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