Disable mipmapping in texture paint mode, so fast redrawing will now

work by default for power-of-two textures.

Improved texture painting across different images a bit.
This commit is contained in:
2006-11-26 23:14:52 +00:00
parent 0cd62a9298
commit 9afa4619ed
8 changed files with 94 additions and 36 deletions

View File

@@ -134,13 +134,12 @@ void set_mipmap(int mipmap)
}
}
/**
* Returns the current setting for mipmapping.
*/
int get_mipmap(void)
static int get_mipmap(void)
{
return fDoMipMap;
return fDoMipMap && (!(G.f & G_TEXTUREPAINT));
}
/**
@@ -398,7 +397,7 @@ int set_tpage(MTFace *tface)
}
glBindTexture( GL_TEXTURE_2D, *bind);
if (!fDoMipMap)
if (!get_mipmap())
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -406,10 +405,12 @@ int set_tpage(MTFace *tface)
} else
{
int minfilter= fLinearMipMap?GL_LINEAR_MIPMAP_LINEAR:GL_LINEAR_MIPMAP_NEAREST;
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minfilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ima->tpageflag |= IMA_MIPMAP_COMPLETE;
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@@ -435,7 +436,7 @@ int set_tpage(MTFace *tface)
void update_realtime_image(Image *ima, int x, int y, int w, int h)
{
if (ima->repbind || fDoMipMap || !ima->bindcode || !ima->ibuf ||
if (ima->repbind || get_mipmap() || !ima->bindcode || !ima->ibuf ||
(!is_pow2(ima->ibuf->x) || !is_pow2(ima->ibuf->y)) ||
(w == 0) || (h == 0)) {
/* these special cases require full reload still */
@@ -461,6 +462,9 @@ void update_realtime_image(Image *ima, int x, int y, int w, int h)
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels);
glPixelStorei(GL_UNPACK_SKIP_ROWS, skip_rows);
if(ima->tpageflag & IMA_MIPMAP_COMPLETE)
ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
}
}
@@ -469,12 +473,14 @@ void free_realtime_image(Image *ima)
if(ima->bindcode) {
glDeleteTextures(1, (GLuint *)&ima->bindcode);
ima->bindcode= 0;
ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
}
if(ima->repbind) {
glDeleteTextures(ima->totbind, (GLuint *)ima->repbind);
MEM_freeN(ima->repbind);
ima->repbind= NULL;
ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
}
}
@@ -482,10 +488,49 @@ void free_all_realtime_images(void)
{
Image* ima;
ima= G.main->image.first;
while(ima) {
for(ima=G.main->image.first; ima; ima=ima->id.next)
free_realtime_image(ima);
ima= ima->id.next;
}
/* these two functions are called on entering and exiting texture paint mode,
temporary disabling/enabling mipmapping on all images for quick texture
updates with glTexSubImage2D. images that didn't change don't have to be
re-uploaded to OpenGL */
void texpaint_disable_mipmap(void)
{
Image* ima;
if(!fDoMipMap)
return;
for(ima=G.main->image.first; ima; ima=ima->id.next) {
if(ima->bindcode) {
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
}
}
void texpaint_enable_mipmap(void)
{
Image* ima;
if(!fDoMipMap)
return;
for(ima=G.main->image.first; ima; ima=ima->id.next) {
if(ima->bindcode) {
if(ima->tpageflag & IMA_MIPMAP_COMPLETE) {
int minfilter= fLinearMipMap?GL_LINEAR_MIPMAP_LINEAR:GL_LINEAR_MIPMAP_NEAREST;
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minfilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
free_realtime_image(ima);
}
}
}
@@ -497,6 +542,7 @@ void make_repbind(Image *ima)
glDeleteTextures(ima->totbind, (GLuint *)ima->repbind);
MEM_freeN(ima->repbind);
ima->repbind= 0;
ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
}
ima->totbind= ima->xrep*ima->yrep;
if(ima->totbind>1) {