style cleanup

This commit is contained in:
2012-07-21 22:58:08 +00:00
parent 049dd8a0ff
commit 9b51503307
42 changed files with 304 additions and 288 deletions

View File

@@ -138,9 +138,9 @@ bool PyVecTo(PyObject* pyval, T& vec)
#ifdef USE_MATHUTILS
/* no need for BaseMath_ReadCallback() here, reading the sequences will do this */
if(VectorObject_Check(pyval)) {
if (VectorObject_Check(pyval)) {
VectorObject *pyvec= (VectorObject *)pyval;
if(BaseMath_ReadCallback(pyvec) == -1) {
if (BaseMath_ReadCallback(pyvec) == -1) {
return false; /* exception raised */
}
if (pyvec->size != Size(vec)) {
@@ -150,9 +150,9 @@ bool PyVecTo(PyObject* pyval, T& vec)
vec.setValue((float *) pyvec->vec);
return true;
}
else if(QuaternionObject_Check(pyval)) {
else if (QuaternionObject_Check(pyval)) {
QuaternionObject *pyquat= (QuaternionObject *)pyval;
if(BaseMath_ReadCallback(pyquat) == -1) {
if (BaseMath_ReadCallback(pyquat) == -1) {
return false; /* exception raised */
}
if (4 != Size(vec)) {
@@ -163,9 +163,9 @@ bool PyVecTo(PyObject* pyval, T& vec)
vec.setValue((float *) pyquat->quat);
return true;
}
else if(EulerObject_Check(pyval)) {
else if (EulerObject_Check(pyval)) {
EulerObject *pyeul= (EulerObject *)pyval;
if(BaseMath_ReadCallback(pyeul) == -1) {
if (BaseMath_ReadCallback(pyeul) == -1) {
return false; /* exception raised */
}
if (3 != Size(vec)) {
@@ -174,10 +174,10 @@ bool PyVecTo(PyObject* pyval, T& vec)
}
vec.setValue((float *) pyeul->eul);
return true;
} else
}
else
#endif
if(PyTuple_Check(pyval))
{
if (PyTuple_Check(pyval)) {
unsigned int numitems = PyTuple_GET_SIZE(pyval);
if (numitems != Size(vec)) {
PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
@@ -194,8 +194,8 @@ bool PyVecTo(PyObject* pyval, T& vec)
return true;
}
else if (PyObject_TypeCheck(pyval, (PyTypeObject *)&PyObjectPlus::Type))
{ /* note, include this check because PySequence_Check does too much introspection
else if (PyObject_TypeCheck(pyval, (PyTypeObject *)&PyObjectPlus::Type)) {
/* note, include this check because PySequence_Check does too much introspection
* on the PyObject (like getting its __class__, on a BGE type this means searching up
* the parent list each time only to discover its not a sequence.
* GameObjects are often used as an alternative to vectors so this is a common case
@@ -207,16 +207,14 @@ bool PyVecTo(PyObject* pyval, T& vec)
PyErr_Format(PyExc_AttributeError, "expected a sequence type");
return false;
}
else if (PySequence_Check(pyval))
{
else if (PySequence_Check(pyval)) {
unsigned int numitems = PySequence_Size(pyval);
if (numitems != Size(vec)) {
PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
return false;
}
for (unsigned int x = 0; x < numitems; x++)
{
for (unsigned int x = 0; x < numitems; x++) {
PyObject *item = PySequence_GetItem(pyval, x); /* new ref */
vec[x] = PyFloat_AsDouble(item);
Py_DECREF(item);
@@ -228,8 +226,8 @@ bool PyVecTo(PyObject* pyval, T& vec)
}
return true;
} else
{
}
else {
PyErr_Format(PyExc_AttributeError, "not a sequence type, expected a sequence of numbers size %d", Size(vec));
}