Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX

Also use doxy style function reference `#` prefix chars when
referencing identifiers.
This commit is contained in:
2021-07-03 23:08:40 +10:00
parent 05f970847e
commit 9b89de2571
638 changed files with 1434 additions and 1419 deletions

View File

@@ -35,8 +35,8 @@ vec3 sss_profile(float s)
float light_translucent_power_with_falloff(LightData ld, vec3 N, vec4 l_vector)
{
float power, falloff;
/* XXX : Removing Area Power. */
/* TODO : put this out of the shader. */
/* XXX: Removing Area Power. */
/* TODO: put this out of the shader. */
if (ld.l_type >= AREA_RECT) {
power = (ld.l_sizex * ld.l_sizey * 4.0 * M_PI) * (1.0 / 80.0);
if (ld.l_type == AREA_ELLIPSE) {
@@ -134,7 +134,7 @@ vec3 light_translucent(LightData ld, vec3 P, vec3 N, vec4 l_vector, vec2 rand, f
/* Size of a texel in world space.
* FIXME This is only correct if l_right is the same right vector used for shadowmap creation.
* This won't work if the shadow matrix is rotated (soft shadows).
* TODO precompute */
* TODO: precompute. */
float unit_world_in_uv_space = length(mat3(scascade(data_id).shadowmat[int(id)]) * ld.l_right);
float dx_scale = 2.0 * ofs.x / unit_world_in_uv_space;