Adding some example for new UIList...
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								doc/python_api/examples/bpy.types.UIList.py
									
									
									
									
									
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								doc/python_api/examples/bpy.types.UIList.py
									
									
									
									
									
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"""
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Basic UIList Example
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+++++++++++++++++++
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This script is the UIList subclass used to show material slots, with a bunch of additional commentaries.
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Notice the name of the class, this naming convention is similar as the one for panels or menus.
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.. note::
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   UIList subclasses must be registered for blender to use them.
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"""
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import bpy
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class MATERIAL_UL_matslots_example(bpy.types.UIList):
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    # The draw_item function is called for each item of the collection that is visible in the list.
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    #   data is the RNA object containing the collection,
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    #   item is the current drawn item of the collection,
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    #   icon is the "computed" icon for the item (as an integer, because some objects like materials or textures
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    #   have custom icons ID, which are not available as enum items).
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    #   active_data is the RNA object containing the active property for the collection (i.e. integer pointing to the
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    #   active item of the collection).
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    #   active_propname is the name of the active property (use 'getattr(active_data, active_propname)').
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    #   index is index of the current item in the collection.
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        ob = data
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        slot = item
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        ma = slot.material
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        # draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            # You should always start your row layout by a label (icon + text), this will also make the row easily
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            # selectable in the list!
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            # We use icon_value of label, as our given icon is an integer value, not an enum ID.
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            layout.label(ma.name if ma else "", icon_value=icon)
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            # And now we can add other UI stuff...
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            # Here, we add nodes info if this material uses (old!) shading nodes.
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            if ma and not context.scene.render.use_shading_nodes:
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                manode = ma.active_node_material
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                if manode:
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                    # The static method UILayout.icon returns the integer value of the icon ID "computed" for the given
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                    # RNA object.
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                    layout.label("Node %s" % manode.name, icon_value=layout.icon(manode))
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                elif ma.use_nodes:
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                    layout.label("Node <none>")
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                else:
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                    layout.label("")
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        # 'GRID' layout type should be as compact as possible (typically a single icon!).
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        elif self.layout_type in {'GRID'}:
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            layout.alignment = 'CENTER'
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            layout.label("", icon_value=icon)
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# And now we can use this list everywhere in Blender. Here is a small example panel.
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class UIListPanelExample(bpy.types.Panel):
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    """Creates a Panel in the Object properties window"""
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    bl_label = "UIList Panel"
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    bl_idname = "OBJECT_PT_ui_list_example"
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    bl_space_type = 'PROPERTIES'
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    bl_region_type = 'WINDOW'
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    bl_context = "object"
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    def draw(self, context):
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        layout = self.layout
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        obj = context.object
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        # template_list now takes two new args.
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        # The first one is the identifier of the registered UIList to use (if you want only the default list,
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        # with no custom draw code, use "UI_UL_list").
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        layout.template_list("MATERIAL_UL_matslots_example", "", obj, "material_slots", obj, "active_material_index")
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        # The second one can usually be left as an empty string. It's an additional ID used to distinguish lists in case you
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        # use the same list several times in a given area.
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        layout.template_list("MATERIAL_UL_matslots_example", "compact", obj, "material_slots",
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                             obj, "active_material_index", type='COMPACT')
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def register():
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    bpy.utils.register_class(MATERIAL_UL_matslots_example)
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    bpy.utils.register_class(UIListPanelExample)
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def unregister():
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    bpy.utils.unregister_class(MATERIAL_UL_matslots_example)
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    bpy.utils.unregister_class(UIListPanelExample)
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if __name__ == "__main__":
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    register()
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