A fix for the missing pad1 bug: henceforth, world->pad1 shall be known as
world->gameEngine (a la tuhopuu).
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		@@ -92,6 +92,9 @@ typedef struct World {
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	short dofsta, dofend, dofmin, dofmax;
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						short dofsta, dofend, dofmin, dofmax;
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						int physicsEngine;
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						int pad;
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	struct Ipo *ipo;
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						struct Ipo *ipo;
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	struct MTex *mtex[8];
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						struct MTex *mtex[8];
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@@ -183,7 +183,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
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		if (blenderscene->world)
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							if (blenderscene->world)
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		{
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							{
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			switch (blenderscene->world->pad1)
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								switch (blenderscene->world->physicsEngine)
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			{
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								{
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			case 1:
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								case 1:
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