Fix some usages of 'GPU_shader_get_uniform_block'
`GPU_shader_get_uniform_block` is marked as deprecated and the value returned does not match what `GPU_uniformbuf_bind` expects. Also, small typo fix in python error message. Differential Revision: https://developer.blender.org/D14638
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@@ -537,16 +537,15 @@ static PyObject *pygpu_shader_uniform_block(BPyGPUShader *self, PyObject *args)
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return NULL;
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}
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int slot = GPU_shader_get_uniform_block(self->shader, name);
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if (slot == -1) {
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int binding = GPU_shader_get_uniform_block_binding(self->shader, name);
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if (binding == -1) {
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PyErr_SetString(
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PyExc_BufferError,
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"GPUShader.uniform_buffer: uniform block not found, make sure the name is correct");
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"GPUShader.uniform_block: uniform block not found, make sure the name is correct");
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return NULL;
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}
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GPU_uniformbuf_bind(py_ubo->ubo, slot);
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GPU_shader_uniform_1i(self->shader, name, slot);
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GPU_uniformbuf_bind(py_ubo->ubo, binding);
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Py_RETURN_NONE;
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}
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