Fix T72130: Wireframe Visible After Disabling
The lines index buffer can contain all edges (edit mode) or only loose edges (object mode). When switching between these modes the wrong content of the index buffer can be used. This patch will clear the lines index buffer when a `loose_edges` is requested. Making sure it is always up to date. Note that this is supporting an exising hack where the IBO is truncated during the creation. We should find a different way how to solve these kind of issues. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6349
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@@ -115,8 +115,9 @@ typedef struct MeshBufferCache {
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* Only need to be updated when topology changes. */
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struct {
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/* Indices to vloops. */
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GPUIndexBuf *tris; /* Ordered per material. */
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GPUIndexBuf *lines; /* Loose edges last. */
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GPUIndexBuf *tris; /* Ordered per material. */
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GPUIndexBuf *lines; /* Loose edges last. */
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GPUIndexBuf *lines_loose; /* sub buffer of `lines` only containing the loose edges. */
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GPUIndexBuf *points;
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GPUIndexBuf *fdots;
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/* 3D overlays. */
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@@ -634,21 +634,10 @@ static void extract_lines_ledge_mesh(const MeshRenderData *mr,
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GPU_indexbuf_set_line_restart(elb, edge_idx);
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}
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static void extract_lines_finish(const MeshRenderData *mr, void *ibo, void *elb)
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static void extract_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
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{
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GPU_indexbuf_build_in_place(elb, ibo);
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MEM_freeN(elb);
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/* HACK Create ibo subranges and assign them to GPUBatch. */
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if (mr->use_final_mesh && mr->cache->batch.loose_edges) {
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BLI_assert(mr->cache->batch.loose_edges->elem == ibo);
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/* Multiply by 2 because these are edges indices. */
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int start = mr->edge_len * 2;
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int len = mr->edge_loose_len * 2;
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GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len);
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/* WARNING: We modify the GPUBatch here! */
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GPU_batch_elembuf_set(mr->cache->batch.loose_edges, sub_ibo, true);
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mr->cache->no_loose_wire = (len == 0);
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}
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}
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static const MeshExtract extract_lines = {
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@@ -668,6 +657,56 @@ static const MeshExtract extract_lines = {
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Extract Loose Edges Indices
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* \{ */
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static void *extract_lines_loose_init(const MeshRenderData *UNUSED(mr), void *UNUSED(buf))
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{
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return NULL;
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}
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static void extract_lines_loose_ledge_mesh(const MeshRenderData *UNUSED(mr),
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int UNUSED(e),
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const MEdge *UNUSED(medge),
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void *UNUSED(elb))
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{
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/* This function is intentionally empty. The existence of this functions ensures that
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* `iter_type` `MR_ITER_LVERT` is set when initializing the `MeshRenderData` (See
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* `mesh_extract_iter_type`). This flag ensures that `mr->edge_loose_len` field is filled. This
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* field we use in the `extract_lines_loose_finish` function to create a subrange from the
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* `ibo.lines`. */
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}
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static void extract_lines_loose_finish(const MeshRenderData *mr,
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void *UNUSED(ibo),
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void *UNUSED(elb))
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{
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/* Multiply by 2 because these are edges indices. */
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const int start = mr->edge_len * 2;
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const int len = mr->edge_loose_len * 2;
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GPU_indexbuf_create_subrange_in_place(
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mr->cache->final.ibo.lines_loose, mr->cache->final.ibo.lines, start, len);
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mr->cache->no_loose_wire = (len == 0);
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}
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static const MeshExtract extract_lines_loose = {
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extract_lines_loose_init,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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extract_lines_loose_ledge_mesh,
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NULL,
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NULL,
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extract_lines_loose_finish,
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0,
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false,
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};
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Extract Point Indices
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* \{ */
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@@ -4370,6 +4409,7 @@ void mesh_buffer_cache_create_requested(MeshBatchCache *cache,
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TEST_ASSIGN(IBO, ibo, fdots);
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TEST_ASSIGN(IBO, ibo, lines_paint_mask);
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TEST_ASSIGN(IBO, ibo, lines_adjacency);
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TEST_ASSIGN(IBO, ibo, lines_loose);
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TEST_ASSIGN(IBO, ibo, edituv_tris);
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TEST_ASSIGN(IBO, ibo, edituv_lines);
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TEST_ASSIGN(IBO, ibo, edituv_points);
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@@ -4451,6 +4491,12 @@ void mesh_buffer_cache_create_requested(MeshBatchCache *cache,
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BLI_task_pool_work_and_wait(task_pool);
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BLI_task_pool_free(task_pool);
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/* The `lines_loose` is a sub buffer from `ibo.lines`.
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* We don't use the extract mechanism due to potential synchronization issues.*/
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if (mbc.ibo.lines_loose) {
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extract_task_create(NULL, mr, &extract_lines_loose, mbc.ibo.lines_loose, task_counters);
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}
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MEM_freeN(task_counters);
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mesh_render_data_free(mr);
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@@ -1228,7 +1228,8 @@ void DRW_mesh_batch_cache_create_requested(
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DRW_vbo_request(cache->batch.all_edges, &mbufcache->vbo.pos_nor);
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}
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if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) {
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DRW_ibo_request(cache->batch.loose_edges, &mbufcache->ibo.lines);
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DRW_ibo_request(NULL, &mbufcache->ibo.lines);
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DRW_ibo_request(cache->batch.loose_edges, &mbufcache->ibo.lines_loose);
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DRW_vbo_request(cache->batch.loose_edges, &mbufcache->vbo.pos_nor);
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}
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if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) {
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@@ -72,8 +72,10 @@ BLI_INLINE void DRW_ibo_request(GPUBatch *batch, GPUIndexBuf **ibo)
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if (*ibo == NULL) {
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*ibo = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
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}
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GPU_batch_vao_cache_clear(batch);
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batch->elem = *ibo;
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if (batch != NULL) {
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GPU_batch_vao_cache_clear(batch);
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batch->elem = *ibo;
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}
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}
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BLI_INLINE bool DRW_ibo_requested(GPUIndexBuf *ibo)
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@@ -90,6 +90,10 @@ void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *, GPUIndexBuf *);
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/* Create a subrange of an existing indexbuffer. */
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GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *ibo, uint start, uint length);
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void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *r_ibo,
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GPUIndexBuf *ibo,
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uint start,
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uint length);
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void GPU_indexbuf_discard(GPUIndexBuf *);
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@@ -242,6 +242,15 @@ void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem)
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GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length)
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{
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GPUIndexBuf *elem = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
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GPU_indexbuf_create_subrange_in_place(elem, elem_src, start, length);
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return elem;
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}
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void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem,
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GPUIndexBuf *elem_src,
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uint start,
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uint length)
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{
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BLI_assert(elem_src && !elem_src->is_subrange);
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BLI_assert((length == 0) || (start + length <= elem_src->index_len));
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#if GPU_TRACK_INDEX_RANGE
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@@ -253,7 +262,6 @@ GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uin
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elem->src = elem_src;
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elem->index_start = start;
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elem->index_len = length;
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return elem;
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}
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#if GPU_TRACK_INDEX_RANGE
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