Using File->Save Image menu didn't work while Stars were drawn... the used
method to save an image (mainqenter F3 key) is a bit awkward anyway, so
replaced with proper BIF_xxx call.
Reason for mainqenter not to work was RE_draw_stars() function calling
a blender_test_break(), swallowing queue events. Very bad and need review.

Small tweak in previewrender; preview type Cube now displays texture
coordinates better (it showed a bit too much)
This commit is contained in:
2005-01-16 11:29:44 +00:00
parent dd0d5c26fa
commit 9c6094ee0e
2 changed files with 4 additions and 4 deletions

View File

@@ -205,9 +205,9 @@ static int ray_previewrender(int x, int y, float *vec, float *vn)
CalcNormFloat(rcubev[rcubi[hitface][0]], rcubev[rcubi[hitface][1]], rcubev[rcubi[hitface][2]], vn);
vec[0]= (minlabda*(ray1[0]-ray2[0])+ray2[0])/3.7;
vec[1]= (minlabda*(ray1[1]-ray2[1])+ray2[1])/3.7;
vec[2]= (minlabda*(ray1[2]-ray2[2])+ray2[2])/3.7;
vec[0]= (minlabda*(ray1[0]-ray2[0])+ray2[0])/4.1;
vec[1]= (minlabda*(ray1[1]-ray2[1])+ray2[1])/4.1;
vec[2]= (minlabda*(ray1[2]-ray2[2])+ray2[2])/4.1;
return 1;
}