Cleanup: clang-format
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		@@ -703,7 +703,8 @@ void ShaderManager::get_requested_features(Scene *scene,
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      requested_features->nodes_features |= NODE_FEATURE_BUMP;
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      if (shader->displacement_method == DISPLACE_BOTH) {
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        requested_features->nodes_features |= NODE_FEATURE_BUMP_STATE;
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        requested_features->max_nodes_group = max(requested_features->max_nodes_group,  NODE_GROUP_LEVEL_1);
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        requested_features->max_nodes_group = max(requested_features->max_nodes_group,
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                                                  NODE_GROUP_LEVEL_1);
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      }
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    }
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    /* On top of volume nodes, also check if we need volume sampling because
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