fix for separate loose parts doing full depsgraph rebuild for every object split off.

This commit is contained in:
2012-07-19 10:23:25 +00:00
parent 4bc46b18d1
commit 9c8edae7d4
5 changed files with 17 additions and 4 deletions

View File

@@ -2815,7 +2815,8 @@ static int mesh_separate_selected(Main *bmain, Scene *scene, Base *editbase, wmO
CustomData_bmesh_init_pool(&bm_new->ldata, bm_mesh_allocsize_default.totloop, BM_LOOP);
CustomData_bmesh_init_pool(&bm_new->pdata, bm_mesh_allocsize_default.totface, BM_FACE);
basenew = ED_object_add_duplicate(bmain, scene, editbase, USER_DUP_MESH); /* 0 = fully linked */
basenew = ED_object_add_duplicate(bmain, scene, editbase, USER_DUP_MESH);
/* DAG_scene_sort(bmain, scene); */ /* normally would call directly after but in this case delay recalc */
assign_matarar(basenew->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
ED_base_object_select(basenew, BA_DESELECT);
@@ -2968,6 +2969,10 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
if (retval) {
BMEditMesh *em = BMEdit_FromObject(base->object);
/* delay depsgraph recalc until all objects are duplicated */
DAG_scene_sort(bmain, scene);
EDBM_update_generic(C, em, TRUE);
return OPERATOR_FINISHED;