fix for separate loose parts doing full depsgraph rebuild for every object split off.
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@@ -1213,6 +1213,8 @@ static int separate_armature_exec(bContext *C, wmOperator *UNUSED(op))
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/* 2) duplicate base */
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newbase = ED_object_add_duplicate(bmain, scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
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DAG_scene_sort(bmain, scene);
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newob = newbase->object;
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newbase->flag &= ~SELECT;
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@@ -1369,6 +1369,8 @@ static int separate_exec(bContext *C, wmOperator *op)
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/* 1. duplicate the object and data */
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newbase = ED_object_add_duplicate(bmain, scene, oldbase, 0); /* 0 = fully linked */
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DAG_scene_sort(bmain, scene);
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ED_base_object_select(newbase, BA_DESELECT);
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newob = newbase->object;
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@@ -2815,7 +2815,8 @@ static int mesh_separate_selected(Main *bmain, Scene *scene, Base *editbase, wmO
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CustomData_bmesh_init_pool(&bm_new->ldata, bm_mesh_allocsize_default.totloop, BM_LOOP);
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CustomData_bmesh_init_pool(&bm_new->pdata, bm_mesh_allocsize_default.totface, BM_FACE);
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basenew = ED_object_add_duplicate(bmain, scene, editbase, USER_DUP_MESH); /* 0 = fully linked */
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basenew = ED_object_add_duplicate(bmain, scene, editbase, USER_DUP_MESH);
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/* DAG_scene_sort(bmain, scene); */ /* normally would call directly after but in this case delay recalc */
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assign_matarar(basenew->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
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ED_base_object_select(basenew, BA_DESELECT);
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@@ -2968,6 +2969,10 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
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if (retval) {
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BMEditMesh *em = BMEdit_FromObject(base->object);
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/* delay depsgraph recalc until all objects are duplicated */
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DAG_scene_sort(bmain, scene);
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EDBM_update_generic(C, em, TRUE);
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return OPERATOR_FINISHED;
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@@ -1854,7 +1854,9 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
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/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
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/* leaves selection of base/object unaltered.
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* note: don't call this within a loop since clear_* funcs loop over the entire database. */
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* note: don't call this within a loop since clear_* funcs loop over the entire database.
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* note: caller must do DAG_scene_sort(bmain, scene);
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* this is not done automatic since we may duplicate many objects in a batch */
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Base *ED_object_add_duplicate(Main *bmain, Scene *scene, Base *base, int dupflag)
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{
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Base *basen;
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@@ -1874,7 +1876,8 @@ Base *ED_object_add_duplicate(Main *bmain, Scene *scene, Base *base, int dupflag
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BKE_object_relink(ob);
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set_sca_new_poins_ob(ob);
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DAG_scene_sort(bmain, scene);
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/* DAG_scene_sort(bmain, scene); */ /* caller must do */
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if (ob->data) {
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ED_render_id_flush_update(bmain, ob->data);
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}
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@@ -30,6 +30,7 @@
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void PyC_ObSpit(const char *name, PyObject *var);
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void PyC_LineSpit(void);
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void PyC_StackSpit(void);
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PyObject * PyC_ExceptionBuffer(void);
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PyObject * PyC_Object_GetAttrStringArgs(PyObject *o, Py_ssize_t n, ...);
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PyObject * PyC_Err_Format_Prefix(PyObject *exception_type_prefix, const char *format, ...);
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