Exppython:
- "last minute" updates to documentation and two modules.
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@@ -6,7 +6,8 @@
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# epydoc -t Blender.py -n "Blender" --no-private --no-frames Blender.py \
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# Camera.py Lamp.py Material.py BGL.py Window.py Text.py Image.py NMesh.py \
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# Scene.py Draw.py Armature.py Types.py Curve.py Effect.py Ipo.py Metaball.py
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# Scene.py Draw.py Armature.py Types.py Curve.py Effect.py Ipo.py Metaball.py \
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# World.py
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"""
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This is the main Blender module.
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@@ -31,6 +32,7 @@ Blender Python
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- L{Effect}
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- L{Curve}
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- L{Ipo}
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- L{World}
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- L{BGL}
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- L{Window}
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- L{Draw}
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@@ -85,7 +85,6 @@ class Material:
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@cvar mode: Mode flags as an or'ed int value. See the Modes dictionary keys
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and descriptions in L{Modes}.
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@cvar rgbCol: Material's RGB color triplet.
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@cvar ambCol: Ambient color rgb triplet.
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@cvar specCol: Specular color rgb triplet.
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@cvar mirCol: Mirror color rgb triplet.
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@cvar R: Red component of L{rgbCol} - [0.0, 1.0].
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@@ -172,22 +171,6 @@ class Material:
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- three floats as separate parameters: setRGBCol (r,g,b).
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"""
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def getAmbCol():
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"""
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Get the ambient color triplet.
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@rtype: list of 3 floats
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@return: [ambR, ambG, ambB]
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"""
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def setAmbCol(rgb = None):
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"""
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Set the ambient color triplet. If B{rgb} is None, set the color to black.
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@type rgb: three floats or a list of three floats
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@param rgb: The rgb color values in [0.0, 1.0] as:
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- a list of three floats: setAmbCol ([r, g, b]) B{or}
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- three floats as separate parameters: setAmbCol (r,g,b).
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"""
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def getSpecCol():
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"""
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Get the specular color triplet.
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@@ -27,11 +27,11 @@ Example::
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@type FaceFlags: readonly dictionary
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@type FaceModes: readonly dictionary
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@type FaceTranspModes: readonly dictionary
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@var FaceFlags: The available face selection flags:
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@var FaceFlags: The available face selection flags.
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- SELECT - selected.
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- HIDE - hidden.
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- ACTIVE - the active face.
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@var FaceModes: The available face modes:
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@var FaceModes: The available face modes.
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- ALL - set all modes at once.
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- BILLBOARD - always orient after camera.
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- HALO - halo face, always point to camera.
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@@ -45,8 +45,8 @@ Example::
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- TEX - has texture image.
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- TILES - uses tiled image.
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- TWOSIDE - two-sided face.
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@var FaceTranspModes: Note: these are ENUMS, they can't be combined (and'ed,
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or'ed, etc) like a bit vector. The available face transparency modes:
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@var FaceTranspModes: The available face transparency modes. Note: these are
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ENUMS, they can't be combined (and'ed, or'ed, etc) like a bit vector.
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- SOLID - draw solid.
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- ADD - add to background (halo).
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- ALPHA - draw with transparency.
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@@ -270,7 +270,9 @@ class NMesh :
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def insertKey(frame = None):
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"""
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Insert a mesh key at the given frame.
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Insert a mesh key at the given frame. Remember to L{update} the nmesh
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before doing this, or changes in the vertices won't be updated in the
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Blender mesh.
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@type frame: int
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@param frame: The Scene frame where the mesh key should be inserted. If
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None, the current frame is used.
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