Exppython:
- "last minute" updates to documentation and two modules.
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@@ -27,11 +27,11 @@ Example::
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@type FaceFlags: readonly dictionary
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@type FaceModes: readonly dictionary
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@type FaceTranspModes: readonly dictionary
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@var FaceFlags: The available face selection flags:
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@var FaceFlags: The available face selection flags.
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- SELECT - selected.
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- HIDE - hidden.
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- ACTIVE - the active face.
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@var FaceModes: The available face modes:
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@var FaceModes: The available face modes.
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- ALL - set all modes at once.
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- BILLBOARD - always orient after camera.
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- HALO - halo face, always point to camera.
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@@ -45,8 +45,8 @@ Example::
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- TEX - has texture image.
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- TILES - uses tiled image.
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- TWOSIDE - two-sided face.
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@var FaceTranspModes: Note: these are ENUMS, they can't be combined (and'ed,
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or'ed, etc) like a bit vector. The available face transparency modes:
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@var FaceTranspModes: The available face transparency modes. Note: these are
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ENUMS, they can't be combined (and'ed, or'ed, etc) like a bit vector.
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- SOLID - draw solid.
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- ADD - add to background (halo).
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- ALPHA - draw with transparency.
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@@ -270,7 +270,9 @@ class NMesh :
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def insertKey(frame = None):
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"""
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Insert a mesh key at the given frame.
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Insert a mesh key at the given frame. Remember to L{update} the nmesh
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before doing this, or changes in the vertices won't be updated in the
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Blender mesh.
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@type frame: int
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@param frame: The Scene frame where the mesh key should be inserted. If
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None, the current frame is used.
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